L L4D2node

CBaseEntity::CalcAbsolutePosition

0x00609c20 · 503 bytes · __thiscall

_ZN11CBaseEntity20CalcAbsolutePositionEv

Decompiled

undefined (1 param)

/* CBaseEntity::CalcAbsolutePosition() */

void __thiscall CBaseEntity::CalcAbsolutePosition(CBaseEntity *this)

{
  matrix3x4_t *pmVar1;
  uint uVar2;
  CBaseEntity *this_00;
  char cVar3;
  matrix3x4_t *pmVar4;
  undefined *puVar5;
  undefined4 uVar6;
  matrix3x4_t local_7c [48];
  matrix3x4_t local_4c [60];
  
  if ((*(uint *)(this + 0x14c) & 0x800) == 0) {
    return;
  }
  pmVar1 = (matrix3x4_t *)(this + 0x28c);
  *(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xfffff7ff;
  AngleMatrix((QAngle *)(this + 0x3a8),(Vector *)(this + 0x39c),pmVar1);
  uVar2 = *(uint *)(this + 0x188);
  if ((((uVar2 == 0xffffffff) ||
       (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar5 + 8) != uVar2 >> 0xc)) ||
     (this_00 = *(CBaseEntity **)(puVar5 + 4), this_00 == (CBaseEntity *)0x0)) {
    *(undefined4 *)(this + 0x2e0) = *(undefined4 *)(this + 0x39c);
    *(undefined4 *)(this + 0x2e4) = *(undefined4 *)(this + 0x3a0);
    *(undefined4 *)(this + 0x2e8) = *(undefined4 *)(this + 0x3a4);
    *(undefined4 *)(this + 0x37c) = *(undefined4 *)(this + 0x3a8);
    *(undefined4 *)(this + 0x380) = *(undefined4 *)(this + 0x3ac);
    uVar6 = *(undefined4 *)(this + 0x3b0);
  }
  else {
    pmVar4 = (matrix3x4_t *)GetParentToWorldTransform(this,local_4c);
    ConcatTransforms(pmVar4,pmVar1,local_7c);
    MatrixCopy(local_7c,pmVar1);
    MatrixGetColumn(pmVar1,3,(Vector *)(this + 0x2e0));
    if (((*(float *)(this + 0x3a8) != vec3_angle) || (DAT_01053d40 != *(float *)(this + 0x3ac))) ||
       ((DAT_01053d44 != *(float *)(this + 0x3b0) || (this[0x185] != (CBaseEntity)0x0)))) {
      MatrixAngles(pmVar1,(float *)(this + 0x37c));
      goto LAB_00609cfc;
    }
    if (((byte)this_00[0x14d] & 8) != 0) {
      CalcAbsolutePosition(this_00);
    }
    *(undefined4 *)(this + 0x37c) = *(undefined4 *)(this_00 + 0x37c);
    *(undefined4 *)(this + 0x380) = *(undefined4 *)(this_00 + 0x380);
    uVar6 = *(undefined4 *)(this_00 + 900);
  }
  *(undefined4 *)(this + 900) = uVar6;
LAB_00609cfc:
  cVar3 = HasDataObjectType(this,4);
  if (cVar3 == '\0') {
    return;
  }
  ReportPositionChanged(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)