L L4D2node

ForEachSurvivor<AvailableHeroScan>

0x009e8b50 · 819 bytes · __cdecl

_Z15ForEachSurvivorI17AvailableHeroScanEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<AvailableHeroScan>(AvailableHeroScan&) */

bool ForEachSurvivor<AvailableHeroScan>(AvailableHeroScan *param_1)

{
  CBaseEntity *this;
  char cVar1;
  CBaseEntity *this_00;
  int iVar2;
  int iVar3;
  float fVar4;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<AvailableHeroScan>(AvailableHeroScan&)::tm_fmt,"(%s)%s",
               "Unaccounted","ForEachSurvivor");
    local_20 = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 009e8ce6 to 009e8d34 has its CatchHandler @ 009e8e95 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar3 = 1;
    do {
      while ((this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar3), this_00 == (CBaseEntity *)0x0 ||
             (*(int *)(this_00 + 0x30) == 0))) {
LAB_009e8c48:
        iVar3 = iVar3 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar3) goto LAB_009e8c84;
      }
      if (*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 009e8c1d to 009e8c5c has its CatchHandler @ 009e8eaa */
        cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
                    /* try { // try from 009e8d8f to 009e8e8f has its CatchHandler @ 009e8eaa */
        if ((((cVar1 != '\0') && (*(int *)(this_00 + 0x1f6c) != 2)) &&
            ((iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 2 &&
             ((((cVar1 = (**(code **)(*(int *)this_00 + 0x778))(this_00), cVar1 != '\0' &&
                (this_00 != *(CBaseEntity **)param_1)) &&
               (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 2)) &&
              ((cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00), cVar1 == '\0' &&
               (cVar1 = CTerrorPlayer::IsDominatedBySpecialInfected((CTerrorPlayer *)this_00),
               cVar1 == '\0')))))))) &&
           (cVar1 = (**(code **)(*(int *)this_00 + 0x550))(this_00), cVar1 == '\0')) {
          this = *(CBaseEntity **)param_1;
          if (((byte)this[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this);
          }
          if (((byte)this_00[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_00);
          }
          fVar4 = (*(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0)) *
                  (*(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0)) +
                  (*(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4)) *
                  (*(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4)) +
                  (*(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8)) *
                  (*(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8));
          if (fVar4 < *(float *)(param_1 + 0xc)) {
            *(float *)(param_1 + 0xc) = fVar4;
            *(CBaseEntity **)(param_1 + 4) = this_00;
          }
        }
        goto LAB_009e8c48;
      }
      iVar3 = iVar3 + 1;
    } while (iVar3 <= *(int *)(gpGlobals + 0x14));
  }
LAB_009e8c84:
  iVar3 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
    cVar1 = CVProfNode::ExitScope();
    if (cVar1 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)