CPointProximitySensor::Think
0x007d7590 · 523 bytes · __thiscall
_ZN21CPointProximitySensor5ThinkEv
Decompiled
undefined (1 param)
/* CPointProximitySensor::Think() */
void __thiscall CPointProximitySensor::Think(CPointProximitySensor *this)
{
uint uVar1;
undefined4 *puVar2;
uint uVar3;
CBaseEntity *this_00;
longdouble lVar4;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
undefined4 local_24;
undefined4 local_20;
uVar1 = *(uint *)(this + 0x444);
if (uVar1 == 0xffffffff) {
return;
}
uVar3 = uVar1 & 0xfff;
puVar2 = (undefined4 *)(g_pEntityList + uVar3 * 0x10 + 4);
if (puVar2 == (undefined4 *)0x0) {
return;
}
if (*(uint *)(g_pEntityList + uVar3 * 0x10 + 8) != uVar1 >> 0xc) {
return;
}
if (*(int *)(g_pEntityList + uVar3 * 0x10 + 4) == 0) {
return;
}
if (((byte)this[0x14d] & 8) != 0) {
this_00 = (CBaseEntity *)0x0;
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
uVar1 = *(uint *)(this + 0x444);
if (((uVar1 == 0xffffffff) ||
(puVar2 = (undefined4 *)(g_pEntityList + (uVar1 & 0xfff) * 0x10 + 4),
puVar2 == (undefined4 *)0x0)) || (puVar2[1] != uVar1 >> 0xc)) goto LAB_007d75ee;
}
this_00 = (CBaseEntity *)*puVar2;
LAB_007d75ee:
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_3c = *(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0);
local_38 = *(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4);
local_34 = *(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8);
lVar4 = (longdouble)VectorNormalize((Vector *)&local_3c);
local_40 = (float)lVar4;
if (((byte)this[0x148] & 1) != 0) {
(**(code **)(*(int *)this + 0x24c))(this,&local_30,0,0);
local_40 = local_40 * ABS(local_2c * local_38 + local_30 * local_3c + local_28 * local_34);
}
variant_t::Set((variant_t *)(this + 0x448),1,&local_40);
local_30 = *(float *)(this + 0x448);
local_2c = *(float *)(this + 0x44c);
local_28 = *(float *)(this + 0x450);
local_24 = *(undefined4 *)(this + 0x454);
local_20 = *(undefined4 *)(this + 0x458);
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x448),&local_30,this,this,0);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.