L L4D2node

CFuelBarrelProp::OnTakeDamage

0x00903fd0 · 974 bytes · __thiscall

_ZN15CFuelBarrelProp12OnTakeDamageERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CFuelBarrelProp::OnTakeDamage(CTakeDamageInfo const&) */

undefined4 __thiscall CFuelBarrelProp::OnTakeDamage(CFuelBarrelProp *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  CBaseEntity *pCVar2;
  char cVar3;
  undefined4 uVar4;
  int iVar5;
  undefined *puVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  float local_40;
  undefined4 local_3c;
  undefined4 local_38;
  uint local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_34 = *(uint *)(param_1 + 0x48);
  if ((local_34 & 0x2000004a) == 0) {
    return 0;
  }
  if (((((local_34 & 0x40) != 0) && (uVar1 = *(uint *)(param_1 + 0x30), uVar1 != 0xffffffff)) &&
      (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
      (pCVar2 = *(CBaseEntity **)(puVar6 + 4), pCVar2 != (CBaseEntity *)0x0)))) {
    if (*(char **)(pCVar2 + 0x7c) == "prop_fuel_barrel") {
      return 0;
    }
    cVar3 = CBaseEntity::ClassMatchesComplex(pCVar2,"prop_fuel_barrel");
    if (cVar3 != '\0') {
      return 0;
    }
    local_34 = *(uint *)(param_1 + 0x48);
  }
  if ((((local_34 & 0x20000002) != 0) && (uVar1 = *(uint *)(param_1 + 0x34), uVar1 != 0xffffffff))
     && ((puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
         ((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
          (pCVar2 = *(CBaseEntity **)(puVar6 + 4), pCVar2 != (CBaseEntity *)0x0)))))) {
    cVar3 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
    if ((cVar3 != '\0') && (iVar5 = CBaseEntity::GetTeamNumber(pCVar2), iVar5 == 2)) {
      if (((byte)param_1[0x4b] & 0x20) == 0) {
        fVar9 = 1000.0;
        fVar8 = 1800.0;
      }
      else {
        fVar9 = 600.0;
        fVar8 = 1000.0;
      }
      if (((byte)pCVar2[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(pCVar2);
      }
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      fVar7 = SQRT((*(float *)(this + 0x2e4) - *(float *)(pCVar2 + 0x2e4)) *
                   (*(float *)(this + 0x2e4) - *(float *)(pCVar2 + 0x2e4)) +
                   (*(float *)(this + 0x2e0) - *(float *)(pCVar2 + 0x2e0)) *
                   (*(float *)(this + 0x2e0) - *(float *)(pCVar2 + 0x2e0)) +
                   (*(float *)(this + 0x2e8) - *(float *)(pCVar2 + 0x2e8)) *
                   (*(float *)(this + 0x2e8) - *(float *)(pCVar2 + 0x2e8)));
      if (fVar8 < fVar7) {
        return 0;
      }
      if (fVar9 < fVar7) {
        local_7c = *(undefined4 *)param_1;
        local_3c = *(undefined4 *)(param_1 + 0x40);
        local_38 = *(undefined4 *)(param_1 + 0x44);
        local_78 = *(undefined4 *)(param_1 + 4);
        local_74 = *(undefined4 *)(param_1 + 8);
        local_70 = *(undefined4 *)(param_1 + 0xc);
        local_6c = *(undefined4 *)(param_1 + 0x10);
        local_68 = *(undefined4 *)(param_1 + 0x14);
        local_64 = *(undefined4 *)(param_1 + 0x18);
        local_60 = *(undefined4 *)(param_1 + 0x1c);
        local_5c = *(undefined4 *)(param_1 + 0x20);
        local_58 = *(undefined4 *)(param_1 + 0x24);
        local_54 = *(undefined4 *)(param_1 + 0x28);
        local_50 = *(undefined4 *)(param_1 + 0x2c);
        local_4c = *(undefined4 *)(param_1 + 0x30);
        local_48 = *(undefined4 *)(param_1 + 0x34);
        local_44 = *(undefined4 *)(param_1 + 0x38);
        local_34 = *(uint *)(param_1 + 0x48);
        local_24 = *(undefined4 *)(param_1 + 0x58);
        local_30 = *(undefined4 *)(param_1 + 0x4c);
        local_40 = ((fVar7 - fVar9) / (fVar9 - fVar8) + 1.0) * *(float *)(param_1 + 0x3c);
        local_2c = *(undefined4 *)(param_1 + 0x50);
        local_28 = *(undefined4 *)(param_1 + 0x54);
        local_20 = *(undefined4 *)(param_1 + 0x5c);
        uVar4 = CPhysicsProp::OnTakeDamage((CPhysicsProp *)this,(CTakeDamageInfo *)&local_7c);
        return uVar4;
      }
    }
    local_34 = *(uint *)(param_1 + 0x48);
  }
  if ((local_34 & 0x10000008) != 0x10000008) {
    uVar4 = CPhysicsProp::OnTakeDamage((CPhysicsProp *)this,param_1);
    return uVar4;
  }
  local_7c = *(undefined4 *)param_1;
  local_3c = *(undefined4 *)(param_1 + 0x40);
  local_38 = *(undefined4 *)(param_1 + 0x44);
  local_78 = *(undefined4 *)(param_1 + 4);
  local_74 = *(undefined4 *)(param_1 + 8);
  local_70 = *(undefined4 *)(param_1 + 0xc);
  local_6c = *(undefined4 *)(param_1 + 0x10);
  local_68 = *(undefined4 *)(param_1 + 0x14);
  local_64 = *(undefined4 *)(param_1 + 0x18);
  local_60 = *(undefined4 *)(param_1 + 0x1c);
  local_5c = *(undefined4 *)(param_1 + 0x20);
  local_58 = *(undefined4 *)(param_1 + 0x24);
  local_54 = *(undefined4 *)(param_1 + 0x28);
  local_50 = *(undefined4 *)(param_1 + 0x2c);
  local_4c = *(undefined4 *)(param_1 + 0x30);
  local_48 = *(undefined4 *)(param_1 + 0x34);
  local_44 = *(undefined4 *)(param_1 + 0x38);
  local_24 = *(undefined4 *)(param_1 + 0x58);
  local_30 = *(undefined4 *)(param_1 + 0x4c);
  local_40 = *(float *)(param_1 + 0x3c) * *(float *)(this + 0x16a8);
  local_2c = *(undefined4 *)(param_1 + 0x50);
  if (local_40 <= 1.0) {
    local_40 = 1.0;
  }
  local_28 = *(undefined4 *)(param_1 + 0x54);
  local_20 = *(undefined4 *)(param_1 + 0x5c);
  (**(code **)(*(int *)this + 0x380))(this,0x42700000,0,0,0);
  uVar4 = CPhysicsProp::OnTakeDamage((CPhysicsProp *)this,(CTakeDamageInfo *)&local_7c);
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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