CBasePropDoor::TestCollision
0x007e6800 · 547 bytes · __thiscall
_ZN13CBasePropDoor13TestCollisionERK5Ray_tjR10CGameTrace
Decompiled
undefined (4 params)
/* CBasePropDoor::TestCollision(Ray_t const&, unsigned int, CGameTrace&) */
undefined4 __thiscall
CBasePropDoor::TestCollision(CBasePropDoor *this,Ray_t *param_1,uint param_2,CGameTrace *param_3)
{
int *piVar1;
code *pcVar2;
int *piVar3;
undefined2 uVar4;
int iVar5;
undefined4 uVar6;
int *piVar7;
CBasePropDoor *local_34;
CBasePropDoor *local_30;
undefined **local_24;
int local_20;
piVar3 = mdlcache;
if (*(int *)(this + 0x238) == 0) {
return 0;
}
(**(code **)(*mdlcache + 0x68))(mdlcache);
piVar7 = *(int **)(this + 0x13e0);
if (piVar7 == (int *)0x0) {
iVar5 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar5 != 0) {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
}
piVar7 = *(int **)(this + 0x13e0);
if (piVar7 != (int *)0x0) goto LAB_007e6836;
}
else {
LAB_007e6836:
if ((*piVar7 != 0) && ((*(uint *)(*piVar7 + 0x14c) & param_2) != 0)) {
piVar1 = *(int **)(this + 0x238);
/* try { // try from 007e6870 to 007e6a3c has its CatchHandler @ 007e6a3f */
iVar5 = (**(code **)(*piVar1 + 0x15c))(piVar1);
if (iVar5 == 0) {
pcVar2 = *(code **)(*physcollision + 0x84);
if ((((byte)this[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_34 = this + 0x37c;
uVar6 = (**(code **)(*piVar1 + 300))(piVar1);
(*pcVar2)(physcollision,param_1,uVar6,this + 0x2e0,local_34,param_3);
}
else {
local_24 = &PTR_GetPhysics2Actor_00cc2bc0;
pcVar2 = *(code **)(*physcollision + 0xec);
local_20 = iVar5;
if ((((byte)this[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_30 = this + 0x37c;
(*pcVar2)(physcollision,param_1,&local_24,this + 0x2e0,local_30,param_3);
}
if (((*(float *)(param_3 + 0x2c) <= 1.0 && *(float *)(param_3 + 0x2c) != 1.0) ||
(param_3[0x36] != (CGameTrace)0x0)) || (param_3[0x37] != (CGameTrace)0x0)) {
uVar6 = *(undefined4 *)(*piVar7 + 0x14c);
*(undefined **)(param_3 + 0x3c) = &DAT_00c5994b;
*(undefined2 *)(param_3 + 0x42) = 0;
*(undefined4 *)(param_3 + 0x30) = uVar6;
uVar4 = (**(code **)(**(int **)(this + 0x238) + 0x9c))(*(int **)(this + 0x238));
uVar6 = 1;
*(undefined2 *)(param_3 + 0x40) = uVar4;
goto LAB_007e6849;
}
}
}
uVar6 = 0;
LAB_007e6849:
(**(code **)(*piVar3 + 0x6c))(piVar3);
return uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.