L L4D2node

CPointTeleport::Activate

0x007d9930 · 657 bytes · __thiscall

_ZN14CPointTeleport8ActivateEv

Decompiled

undefined (1 param)

/* CPointTeleport::Activate() */

void __thiscall CPointTeleport::Activate(CPointTeleport *this)

{
  uint uVar1;
  char cVar2;
  char *pcVar3;
  CBaseEntity *this_00;
  CBaseEntity *this_01;
  undefined4 uVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  undefined *puVar7;
  undefined1 *puVar8;
  
  if (((byte)this[0x14d] & 8) == 0) {
    *(undefined4 *)(this + 0x440) = *(undefined4 *)(this + 0x2e0);
    *(undefined4 *)(this + 0x444) = *(undefined4 *)(this + 0x2e4);
    *(undefined4 *)(this + 0x448) = *(undefined4 *)(this + 0x2e8);
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    *(undefined4 *)(this + 0x440) = *(undefined4 *)(this + 0x2e0);
    *(undefined4 *)(this + 0x444) = *(undefined4 *)(this + 0x2e4);
    *(undefined4 *)(this + 0x448) = *(undefined4 *)(this + 0x2e8);
    if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
  }
  *(undefined4 *)(this + 0x44c) = *(undefined4 *)(this + 0x37c);
  *(undefined4 *)(this + 0x450) = *(undefined4 *)(this + 0x380);
  *(undefined4 *)(this + 0x454) = *(undefined4 *)(this + 900);
  if (((byte)this[0x148] & 1) != 0) {
    pcVar3 = *(char **)(this + 0xf8);
    if (pcVar3 == (char *)0x0) {
      pcVar3 = "";
    }
    this_00 = (CBaseEntity *)
              CGlobalEntityList::FindEntityByName
                        ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar3,(CBaseEntity *)0x0,
                         (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
    if (this_00 == (CBaseEntity *)0x0) {
      puVar8 = &DAT_00d539c2;
      if (*(undefined1 **)(this + 0xf8) != (undefined1 *)0x0) {
        puVar8 = *(undefined1 **)(this + 0xf8);
      }
      uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
      Warning("ERROR: (%s) target \'%s\' not found. Deleting.\n",uVar4,puVar8);
      UTIL_Remove((CBaseEntity *)this);
      return;
    }
    cVar2 = EntityMayTeleport(this,this_00);
    if (cVar2 == '\0') {
      uVar1 = *(uint *)(this_00 + 0x188);
      if (((uVar1 == 0xffffffff) ||
          (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) {
        this_01 = (CBaseEntity *)0x0;
      }
      else {
        this_01 = *(CBaseEntity **)(puVar7 + 4);
      }
      uVar4 = CBaseEntity::GetDebugName(this_01);
      uVar5 = CBaseEntity::GetDebugName(this_00);
      uVar6 = CBaseEntity::GetDebugName((CBaseEntity *)this);
      Warning("ERROR: (%s) can\'t teleport object (%s) as it has a parent (%s)!\n",uVar6,uVar5,uVar4
             );
      CBaseEntity::Activate((CBaseEntity *)this);
      return;
    }
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_00);
    }
    *(undefined4 *)(this + 0x440) = *(undefined4 *)(this_00 + 0x2e0);
    *(undefined4 *)(this + 0x444) = *(undefined4 *)(this_00 + 0x2e4);
    *(undefined4 *)(this + 0x448) = *(undefined4 *)(this_00 + 0x2e8);
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_00);
    }
    *(undefined4 *)(this + 0x44c) = *(undefined4 *)(this_00 + 0x37c);
    *(undefined4 *)(this + 0x450) = *(undefined4 *)(this_00 + 0x380);
    *(undefined4 *)(this + 0x454) = *(undefined4 *)(this_00 + 900);
  }
  CBaseEntity::Activate((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)