CPointPlayerMoveConstraint::InputTurnOn
0x007dc020 · 761 bytes · __cdecl
_ZN26CPointPlayerMoveConstraint11InputTurnOnER11inputdata_t
Decompiled
undefined (1 param)
/* CPointPlayerMoveConstraint::InputTurnOn(inputdata_t&) */
void CPointPlayerMoveConstraint::InputTurnOn(inputdata_t *param_1)
{
int *piVar1;
float fVar2;
float fVar3;
float fVar4;
uint uVar5;
char cVar6;
int iVar7;
uint *puVar8;
undefined4 *puVar9;
undefined *puVar10;
int iVar11;
undefined4 uVar12;
int iVar13;
float local_48;
CBasePlayer *local_44;
CBaseEntity *local_40;
int local_2c;
uint local_28;
undefined1 local_24 [20];
local_48 = *(float *)(param_1 + 0x440);
if (*(int *)(gpGlobals + 0x14) == 1) {
local_48 = 16384.0;
}
local_40 = (CBaseEntity *)0x0;
LAB_007dc070:
do {
local_40 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassnameWithin
((CGlobalEntityList *)gEntList,local_40,"player",
(Vector *)(param_1 + 0x39c),local_48);
if (local_40 == (CBaseEntity *)0x0) {
if (*(int *)(param_1 + 0x45c) != 0) {
CBaseEntity::ThinkSet((_func_void *)local_24,(float)param_1,(char *)ConstraintThink);
CBaseEntity::SetNextThink
((CBaseEntity *)param_1,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
}
return;
}
cVar6 = (**(code **)(*(int *)local_40 + 0x16c))(local_40);
if (cVar6 == '\0') {
local_28 = 0xffffffff;
local_44 = (CBasePlayer *)0x0;
local_2c = *(int *)(param_1 + 0x45c);
}
else {
puVar8 = (uint *)(**(code **)(*(int *)local_40 + 0xc))(local_40);
local_28 = *puVar8;
local_2c = *(int *)(param_1 + 0x45c);
local_44 = (CBasePlayer *)local_40;
}
if (0 < local_2c) {
piVar1 = (int *)(g_pEntityList + (local_28 & 0xfff) * 0x10 + 4);
iVar7 = 0;
do {
iVar11 = 0;
if (local_28 != 0xffffffff) {
if (piVar1 == (int *)0x0) {
iVar11 = 0;
}
else if (piVar1[1] == local_28 >> 0xc) {
iVar11 = *piVar1;
}
}
uVar5 = *(uint *)(*(int *)(param_1 + 0x450) + iVar7 * 4);
iVar13 = 0;
if (((uVar5 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar10 + 8) == uVar5 >> 0xc)) {
iVar13 = *(int *)(puVar10 + 4);
}
if (iVar11 == iVar13) goto LAB_007dc070;
iVar7 = iVar7 + 1;
} while (iVar7 != local_2c);
}
uVar12 = 0xffffffff;
if (local_44 != (CBasePlayer *)0x0) {
puVar9 = (undefined4 *)(**(code **)(*(int *)local_44 + 0xc))(local_44);
uVar12 = *puVar9;
local_2c = *(int *)(param_1 + 0x45c);
}
CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::GrowVector
((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
(param_1 + 0x450),1);
CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::ShiftElementsRight
((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
(param_1 + 0x450),local_2c,1);
puVar9 = (undefined4 *)(*(int *)(param_1 + 0x450) + local_2c * 4);
if (puVar9 != (undefined4 *)0x0) {
*puVar9 = uVar12;
}
fVar2 = *(float *)(param_1 + 0x448);
fVar3 = *(float *)(param_1 + 0x444);
fVar4 = *(float *)(param_1 + 0x440);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
CBasePlayer::ActivateMovementConstraint
(local_44,(CBaseEntity *)param_1,(Vector *)(param_1 + 0x2e0),fVar4,fVar3,fVar2,false);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.