IVision::GetClosestRecognized
0x0075b740 · 465 bytes · __thiscall
_ZNK7IVision20GetClosestRecognizedEi
Decompiled
undefined (2 params)
/* IVision::GetClosestRecognized(int) const */
undefined4 __thiscall IVision::GetClosestRecognized(IVision *this,int param_1)
{
uint uVar1;
int *piVar2;
float *pfVar3;
int iVar4;
CBaseEntity *this_00;
undefined4 *puVar5;
uint uVar6;
undefined *puVar7;
int iVar8;
float fVar9;
undefined4 local_28;
float local_20;
piVar2 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pfVar3 = (float *)(**(code **)(*piVar2 + 0xd4))(piVar2);
if (0 < *(int *)(this + 0x38)) {
iVar8 = 0;
local_28 = 0;
local_20 = (float)0x4e6e6b28;
do {
while (uVar1 = *(uint *)(*(int *)(this + 0x2c) + iVar8 * 0x14), uVar1 == 0xffffffff) {
LAB_0075b790:
iVar8 = iVar8 + 1;
if (*(int *)(this + 0x38) <= iVar8) {
return local_28;
}
}
uVar6 = uVar1 & 0xfff;
puVar5 = (undefined4 *)(g_pEntityList + uVar6 * 0x10 + 4);
if (((puVar5 == (undefined4 *)0x0) ||
(*(uint *)(g_pEntityList + uVar6 * 0x10 + 8) != uVar1 >> 0xc)) ||
(*(CBaseEntity **)(g_pEntityList + uVar6 * 0x10 + 4) == (CBaseEntity *)0x0))
goto LAB_0075b790;
if (param_1 == -1) {
LAB_0075b900:
this_00 = (CBaseEntity *)*puVar5;
}
else {
iVar4 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(g_pEntityList + uVar6 * 0x10 + 4));
if (param_1 != iVar4) goto LAB_0075b790;
uVar1 = *(uint *)(*(int *)(this + 0x2c) + iVar8 * 0x14);
this_00 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar5 = (undefined4 *)(g_pEntityList + (uVar1 & 0xfff) * 0x10 + 4),
puVar5 != (undefined4 *)0x0)) && (puVar5[1] == uVar1 >> 0xc)) goto LAB_0075b900;
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
fVar9 = (*(float *)(this_00 + 0x2e4) - pfVar3[1]) * (*(float *)(this_00 + 0x2e4) - pfVar3[1])
+ (*(float *)(this_00 + 0x2e0) - *pfVar3) * (*(float *)(this_00 + 0x2e0) - *pfVar3) +
(*(float *)(this_00 + 0x2e8) - pfVar3[2]) * (*(float *)(this_00 + 0x2e8) - pfVar3[2]);
if (local_20 <= fVar9) goto LAB_0075b790;
uVar1 = *(uint *)(*(int *)(this + 0x2c) + iVar8 * 0x14);
local_20 = fVar9;
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
local_28 = *(undefined4 *)(puVar7 + 4);
goto LAB_0075b790;
}
iVar8 = iVar8 + 1;
local_28 = 0;
} while (iVar8 < *(int *)(this + 0x38));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.