L L4D2node

CBaseEntity::IsInWorld

0x0060b160 · 594 bytes · __thiscall

_ZNK11CBaseEntity9IsInWorldEv

Decompiled

undefined (1 param)

/* CBaseEntity::IsInWorld() const */

bool __thiscall CBaseEntity::IsInWorld(CBaseEntity *this)

{
  if (*(int *)(this + 0x30) == 0) {
    return true;
  }
  if (((byte)this[0x14d] & 8) != 0) {
    CalcAbsolutePosition(this);
  }
  if (*(float *)(this + 0x2e0) < 16384.0) {
    if (((byte)this[0x14d] & 8) != 0) {
      CalcAbsolutePosition(this);
    }
    if (*(float *)(this + 0x2e4) < 16384.0) {
      if (((byte)this[0x14d] & 8) != 0) {
        CalcAbsolutePosition(this);
      }
      if (*(float *)(this + 0x2e8) < 16384.0) {
        if (((byte)this[0x14d] & 8) != 0) {
          CalcAbsolutePosition(this);
        }
        if (-16384.0 < *(float *)(this + 0x2e0)) {
          if (((byte)this[0x14d] & 8) != 0) {
            CalcAbsolutePosition(this);
          }
          if (-16384.0 < *(float *)(this + 0x2e4)) {
            if (((byte)this[0x14d] & 8) != 0) {
              CalcAbsolutePosition(this);
            }
            if (-16384.0 < *(float *)(this + 0x2e8)) {
              if (((byte)this[0x14d] & 0x10) != 0) {
                CalcAbsoluteVelocity(this);
              }
              if (*(float *)(this + 0x274) < 2000.0) {
                if (((byte)this[0x14d] & 0x10) != 0) {
                  CalcAbsoluteVelocity(this);
                }
                if (*(float *)(this + 0x278) < 2000.0) {
                  if (((byte)this[0x14d] & 0x10) != 0) {
                    CalcAbsoluteVelocity(this);
                  }
                  if (*(float *)(this + 0x27c) < 2000.0) {
                    if (((byte)this[0x14d] & 0x10) != 0) {
                      CalcAbsoluteVelocity(this);
                    }
                    if (-2000.0 < *(float *)(this + 0x274)) {
                      if (((byte)this[0x14d] & 0x10) != 0) {
                        CalcAbsoluteVelocity(this);
                      }
                      if (-2000.0 < *(float *)(this + 0x278)) {
                        if (((byte)this[0x14d] & 0x10) != 0) {
                          CalcAbsoluteVelocity(this);
                        }
                        return -2000.0 < *(float *)(this + 0x27c);
                      }
                    }
                  }
                }
              }
            }
          }
        }
      }
    }
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)