L L4D2node

CEntityDissolve::InputDissolve

0x006779f0 · 283 bytes · __thiscall

_ZN15CEntityDissolve13InputDissolveER11inputdata_t

Decompiled

undefined (2 params)

/* CEntityDissolve::InputDissolve(inputdata_t&) */

void __thiscall CEntityDissolve::InputDissolve(CEntityDissolve *this,inputdata_t *param_1)

{
  undefined4 uVar1;
  code *pcVar2;
  char *pcVar3;
  int *piVar4;
  CBaseEntity *pCVar5;
  char *local_20;
  
  local_20 = *(char **)(param_1 + 8);
  if ((*(int *)(param_1 + 0x18) != 2) || (local_20 == (char *)0x0)) {
    local_20 = *(char **)(this + 0xf8);
  }
  pCVar5 = (CBaseEntity *)0x0;
  while( true ) {
    pcVar3 = "";
    if (local_20 != (char *)0x0) {
      pcVar3 = local_20;
    }
    pCVar5 = (CBaseEntity *)
             CGlobalEntityList::FindEntityGeneric
                       ((CGlobalEntityList *)gEntList,pCVar5,pcVar3,(CBaseEntity *)this,
                        *(CBaseEntity **)param_1,(CBaseEntity *)0x0);
    if (pCVar5 == (CBaseEntity *)0x0) break;
    piVar4 = (int *)(**(code **)(*(int *)pCVar5 + 0xf0))(pCVar5);
    if (piVar4 != (int *)0x0) {
      uVar1 = *(undefined4 *)(this + 0x46c);
      pcVar2 = *(code **)(*piVar4 + 0x39c);
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      (*pcVar2)(piVar4,0,*(undefined4 *)(gpGlobals + 0xc),0,*(undefined4 *)(this + 0x45c),
                *(undefined4 *)(this + 0x2e0),*(undefined4 *)(this + 0x2e4),
                *(undefined4 *)(this + 0x2e8),uVar1);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)