L L4D2node

Infected::DrawInfectedDebug

0x00a10500 · 675 bytes · __thiscall

_ZN8Infected17DrawInfectedDebugEv

Decompiled

undefined (1 param)

/* Infected::DrawInfectedDebug() */

void __thiscall Infected::DrawInfectedDebug(Infected *this)

{
  char cVar1;
  int *piVar2;
  int *piVar3;
  int iVar4;
  uint uVar5;
  uint uVar6;
  int iVar7;
  int iVar8;
  longdouble lVar9;
  CStudioHdr *local_40;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  cVar1 = (**(code **)(*(int *)this + 300))(this);
  if ((cVar1 == '\0') ||
     (piVar2 = (int *)(**(code **)(*(int *)this + 0x594))(this), piVar2 == (int *)0x0)) {
    return;
  }
  cVar1 = (**(code **)(*piVar2 + 0x114))(piVar2,0);
  if (cVar1 == '\0') {
    iVar7 = 0xff;
    cVar1 = (**(code **)(*piVar2 + 0x114))(piVar2,1);
    uVar5 = ~-(uint)(cVar1 == '\0') & 0x96;
    uVar6 = 0xff;
  }
  else {
    iVar7 = 0;
    cVar1 = CDirectorTacticalServices::IsVisibleToTeam
                      (*(CDirectorTacticalServices **)(TheDirector + 0x628),(CBaseEntity *)this,2,0,
                       0.0,(TerrorNavArea *)0x0);
    if (cVar1 == '\0') {
      uVar5 = 0x96;
      uVar6 = 0;
    }
    else {
      uVar5 = (-(uint)(0.0 < *(float *)(this + 0x1cb0)) & 0x9b) + 100;
      uVar6 = uVar5;
    }
  }
  local_28 = 0;
  local_24 = 0xbf800000;
  local_20 = 0;
  local_34 = 0x3f800000;
  local_30 = 0;
  local_2c = 0;
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  NDebugOverlay::Circle
            ((Vector *)(this + 0x2e0),(Vector *)&local_34,(Vector *)&local_28,20.0,uVar6,uVar5,iVar7
             ,0xff,true,0.1);
  piVar2 = mdlcache;
  if (*(int *)(ZombieDebugInfectedServerAnim._28_4_ + 0x30) == 0) {
    return;
  }
  (**(code **)(*mdlcache + 0x68))(mdlcache);
  local_40 = *(CStudioHdr **)(this + 0x13e0);
  if (local_40 == (CStudioHdr *)0x0) {
                    /* try { // try from 00a10789 to 00a1079c has its CatchHandler @ 00a107b9 */
    iVar7 = CBaseEntity::GetModel((CBaseEntity *)this);
    if (iVar7 != 0) {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
    }
    local_40 = *(CStudioHdr **)(this + 0x13e0);
    if (local_40 == (CStudioHdr *)0x0) goto LAB_00a10680;
  }
  if (*(int *)local_40 != 0) {
    if (*(int *)(this + 0x30) == 0) {
      iVar7 = 0;
    }
    else {
      iVar7 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    iVar8 = 10;
    if (*(int *)(ZombieDebugInfectedServerAnim._28_4_ + 0x30) == iVar7) {
      while( true ) {
        iVar7 = iVar8 + -10;
        iVar4 = CStudioHdr::GetNumPoseParameters(local_40);
        if (iVar4 <= iVar7) break;
                    /* try { // try from 00a106a2 to 00a10700 has its CatchHandler @ 00a107b9 */
        piVar3 = (int *)CStudioHdr::pPoseParameter(local_40,iVar7);
        iVar4 = *piVar3;
        lVar9 = (longdouble)CBaseAnimating::GetPoseParameter((CBaseAnimating *)this,iVar7);
        (**(code **)(*engine + 0xbc))
                  (engine,iVar8,"%s: %f",iVar4 + (int)piVar3,(double)(float)lVar9);
        iVar8 = iVar8 + 1;
      }
    }
  }
LAB_00a10680:
  (**(code **)(*piVar2 + 0x6c))(piVar2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)