CBaseCombatCharacter::Weapon_ShootPosition
0x005f00f0 · 348 bytes · __cdecl
_ZN20CBaseCombatCharacter20Weapon_ShootPositionEv
Decompiled
undefined (0 params)
/* CBaseCombatCharacter::Weapon_ShootPosition() */
float * CBaseCombatCharacter::Weapon_ShootPosition(void)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float *in_stack_00000004;
CBaseEntity *in_stack_00000008;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
}
AngleVectors((QAngle *)(in_stack_00000008 + 0x37c),(Vector *)&local_30,(Vector *)&local_24,
(Vector *)&local_18);
fVar1 = *(float *)(in_stack_00000008 + 0x17f4);
fVar2 = *(float *)(in_stack_00000008 + 0x17ec);
fVar3 = *(float *)(in_stack_00000008 + 0x17f0);
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
}
fVar4 = *(float *)(in_stack_00000008 + 0x2e8);
fVar5 = *(float *)(in_stack_00000008 + 0x2e0);
in_stack_00000004[1] =
local_20 * fVar2 + local_14 * fVar1 + *(float *)(in_stack_00000008 + 0x2e4) +
local_2c * fVar3;
*in_stack_00000004 = local_24 * fVar2 + local_18 * fVar1 + fVar5 + local_30 * fVar3;
in_stack_00000004[2] = fVar1 * local_10 + fVar2 * local_1c + fVar4 + fVar3 * local_28;
return in_stack_00000004;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.