L L4D2node

CDirectorTacticalServices::IsVisibleToTeam

0x008c1760 · 313 bytes · __thiscall

_ZNK25CDirectorTacticalServices15IsVisibleToTeamEPK11CBaseEntityiifP13TerrorNavArea

Decompiled

undefined (6 params)

/* CDirectorTacticalServices::IsVisibleToTeam(CBaseEntity const*, int, int, float, TerrorNavArea*)
   const */

undefined4 __thiscall
CDirectorTacticalServices::IsVisibleToTeam
          (CDirectorTacticalServices *this,CBaseEntity *param_1,int param_2,int param_3,
          float param_4,TerrorNavArea *param_5)

{
  char cVar1;
  int iVar2;
  Vector *pVVar3;
  undefined4 uVar4;
  int *piVar5;
  Vector local_28 [24];
  
  iVar2 = CBaseEntity::GetTeamNumber(param_1);
  if (iVar2 != param_2) {
    if (param_5 == (TerrorNavArea *)0x0) {
      piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x144))(param_1);
      if (piVar5 != (int *)0x0) {
        param_5 = (TerrorNavArea *)(**(code **)(*piVar5 + 0x52c))(piVar5);
      }
    }
    pVVar3 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
    cVar1 = IsVisibleToTeam(this,pVVar3,param_2,param_3,param_4,param_5,param_1);
    if (cVar1 == '\0') {
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_1);
      }
      cVar1 = IsVisibleToTeam(this,(Vector *)(param_1 + 0x2e0),param_2,param_3,param_4,param_5,
                              param_1);
      if (cVar1 == '\0') {
        (**(code **)(*(int *)param_1 + 0x234))(local_28,param_1);
        uVar4 = IsVisibleToTeam(this,local_28,param_2,param_3,param_4,param_5,param_1);
        return uVar4;
      }
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)