CTriggerPush::InputSetPushDirection
0x00b13f90 · 208 bytes · __thiscall
_ZN12CTriggerPush21InputSetPushDirectionER11inputdata_t
Decompiled
undefined (2 params)
/* CTriggerPush::InputSetPushDirection(inputdata_t&) */
void __thiscall CTriggerPush::InputSetPushDirection(CTriggerPush *this,inputdata_t *param_1)
{
Vector local_24 [12];
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_10 = DAT_01053d50;
local_14 = DAT_01053d4c;
local_18 = vec3_origin;
if ((*(int *)(param_1 + 0x18) == 0xf) || (*(int *)(param_1 + 0x18) == 3)) {
local_18 = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0x56c) = local_18;
local_14 = *(undefined4 *)(param_1 + 0xc);
*(undefined4 *)(this + 0x570) = local_14;
local_10 = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)(this + 0x574) = local_10;
}
else {
*(undefined4 *)(this + 0x56c) = vec3_origin;
*(undefined4 *)(this + 0x570) = local_14;
*(undefined4 *)(this + 0x574) = local_10;
}
AngleVectors((QAngle *)&local_18,local_24);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
VectorIRotate((float *)local_24,(matrix3x4_t *)(this + 0x28c),(float *)(this + 0x56c));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
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