L L4D2node

CTankClaw::OnPlayerHit

0x0055d320 · 1236 bytes · __thiscall

_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb

Decompiled

undefined (3 params)

/* CTankClaw::OnPlayerHit(CTerrorPlayer*, bool) */

void __thiscall CTankClaw::OnPlayerHit(CTankClaw *this,CTerrorPlayer *param_1,bool param_2)

{
  code *pcVar1;
  char cVar2;
  CTerrorPlayer *this_00;
  int iVar3;
  uint uVar4;
  undefined1 uVar5;
  float local_a0;
  float local_9c;
  float local_98;
  undefined4 local_94;
  undefined4 local_90;
  float local_8c;
  undefined4 local_88;
  undefined4 local_84;
  float local_80;
  float local_7c;
  float local_78;
  float local_74;
  CGameTrace local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  char local_39;
  
  this_00 = (CTerrorPlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
  iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
  cVar2 = IsASurvivorTeam(iVar3);
  if (cVar2 == '\0') goto LAB_0055d359;
  cVar2 = CTerrorGameRules::IsSurvivalMode();
  if (cVar2 == '\0') {
LAB_0055d3dd:
    cVar2 = (**(code **)(*(int *)this_00 + 0x778))(this_00);
    if (((cVar2 != '\0') && (cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 == '\0')
        ) && (uVar5 = param_2, *(int *)(param_1 + 0x100) < 0x21)) goto LAB_0055d768;
    cVar2 = (**(code **)(*(int *)this_00 + 0x778))(this_00);
    if ((cVar2 == '\0') && (param_2)) {
      uVar5 = 1;
      goto LAB_0055d768;
    }
  }
  else {
    iVar3 = *(int *)(this + 0x1788);
    cVar2 = CTerrorWeapon::HasBeenPreviouslyHit((CTerrorWeapon *)this,(CBaseEntity *)param_1);
    uVar5 = 1;
    if ((int)(iVar3 + (uint)(cVar2 == '\0')) < 2) goto LAB_0055d3dd;
LAB_0055d768:
    (**(code **)(*(int *)this_00 + 0x8fc))(this_00,param_1,uVar5);
  }
  CTerrorPlayer::OnHitSurvivorWithClaw(this_00,*(undefined4 *)(param_1 + 0x2ba0));
LAB_0055d359:
  iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
  cVar2 = IsASurvivorTeam(iVar3);
  if ((cVar2 == '\0') || (cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 == '\0')) {
    CBaseEntity::EmitSound((CBaseEntity *)this_00,"HulkZombie.Punch",0.0,(float *)0x0);
  }
  else {
    if ((((byte)param_1[0x14d] & 8) != 0) &&
       (CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1), ((byte)param_1[0x14d] & 8) != 0))
    {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    DispatchParticleEffect
              ("tank_survivor_pound",*(undefined4 *)(param_1 + 0x2e0),
               *(undefined4 *)(param_1 + 0x2e4),*(undefined4 *)(param_1 + 0x2e8),
               *(undefined4 *)(param_1 + 0x37c),*(undefined4 *)(param_1 + 0x380),
               *(undefined4 *)(param_1 + 900),0,0,0xffffffff);
    CBaseEntity::EmitSound((CBaseEntity *)this_00,"HulkZombie.PunchIncap",0.0,(float *)0x0);
    pcVar1 = *(code **)(*(int *)param_1 + 0x7b4);
    CAI_Concept::CAI_Concept((CAI_Concept *)local_70,"PlayerGroundPoundedByTank");
    (*pcVar1)(param_1,(CAI_Concept *)local_70,1,0,0,0,0);
  }
  iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
  cVar2 = IsASurvivorTeam(iVar3);
  if ((cVar2 != '\0') && (cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 == '\0')) {
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_00);
    }
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_98 = 0.0;
    local_a0 = *(float *)(param_1 + 0x2e0) - *(float *)(this_00 + 0x2e0);
    local_9c = *(float *)(param_1 + 0x2e4) - *(float *)(this_00 + 0x2e4);
    VectorNormalize((Vector *)&local_a0);
    local_98 = 0.2;
    VectorNormalize((Vector *)&local_a0);
    if (param_1[0x186] == (CTerrorPlayer)0x9) {
      CBaseEntity::SetMoveType((CBaseEntity *)param_1,2,0);
    }
    CBaseEntity::SetGroundEntity((CBaseEntity *)param_1,(CBaseEntity *)0x0);
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_94 = *(undefined4 *)(param_1 + 0x2e0);
    local_90 = *(undefined4 *)(param_1 + 0x2e4);
    local_8c = *(float *)(param_1 + 0x2e8);
    local_80 = local_8c + 18.0;
    local_88 = local_94;
    local_84 = local_90;
    uVar4 = (**(code **)(*(int *)param_1 + 0x7a0))(param_1,0);
    UTIL_TraceEntity((CBaseEntity *)param_1,(Vector *)&local_94,(Vector *)&local_88,uVar4,
                     (IHandleEntity *)param_1,8,local_70);
    if (((local_44 == 1.0) && (local_39 == '\0')) && (local_3a == '\0')) {
      CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,local_64);
    }
    local_74 = *(float *)(ZombieTankThrowForce._28_4_ + 0x2c);
    local_7c = local_a0 * local_74;
    local_78 = local_9c * local_74;
    local_74 = local_74 * local_98;
    CBaseEntity::ApplyAbsVelocityImpulse((CBaseEntity *)param_1,(Vector *)&local_7c);
    CTerrorPlayer::SetResponsibleForAirMovement(param_1,(CBaseCombatCharacter *)this_00);
    (**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x60,0);
    CBasePlayer::ClearUseEntity((CBasePlayer *)param_1);
  }
  CTerrorWeapon::StartAttackTimer
            ((CTerrorWeapon *)this,*(float *)(ZombieTankAttackInterval._28_4_ + 0x2c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)