CBreakable::BreakTouch
0x006b3d80 · 763 bytes · __thiscall
_ZN10CBreakable10BreakTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CBreakable::BreakTouch(CBaseEntity*) */
void __thiscall CBreakable::BreakTouch(CBreakable *this,CBaseEntity *param_1)
{
float fVar1;
float fVar2;
int iVar3;
code *pcVar4;
char cVar5;
uint uVar6;
CBreakable *pCVar7;
undefined4 *puVar8;
int *piVar9;
undefined1 local_94 [12];
float local_88;
float local_84;
float local_80;
float local_7c;
float local_78;
float local_74;
piVar9 = (int *)&stack0xffffff44;
cVar5 = (**(code **)(*(int *)param_1 + 0x16c))();
if ((cVar5 != '\0') && (*(int *)(this + 0x44c) != 7)) {
uVar6 = *(uint *)(this + 0x148);
if ((uVar6 & 2) != 0) {
(**(code **)(*(int *)param_1 + 600))();
piVar9 = (int *)&stack0xffffff40;
fVar1 = SQRT(local_7c * local_7c + local_74 * local_74 + local_78 * local_78) * 0.01;
if ((float)*(int *)(this + 0x100) <= fVar1) {
if (this[0x105] != (CBreakable)0x2) {
(**(code **)(*(int *)this + 0x224))();
this[0x105] = (CBreakable)0x2;
}
*(undefined4 *)(this + 0xd8) = 0;
*(undefined4 *)(this + 0xdc) = 0;
pcVar4 = *(code **)(*(int *)this + 0x124);
CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c,param_1,param_1,fVar1,1,0);
(*pcVar4)();
CTakeDamageInfo::CTakeDamageInfo
((CTakeDamageInfo *)&local_7c,param_1,param_1,fVar1 * 0.25,4,0);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
local_88 = *(float *)(param_1 + 0x2e0) - *(float *)(this + 0x2e0);
local_84 = *(float *)(param_1 + 0x2e4) - *(float *)(this + 0x2e4);
local_80 = *(float *)(param_1 + 0x2e8) - *(float *)(this + 0x2e8);
CalculateMeleeDamageForce
((CTakeDamageInfo *)&local_7c,(Vector *)&local_88,(Vector *)(this + 0x2e0),1.0);
CBaseEntity::TakeDamage(param_1,(CTakeDamageInfo *)&local_7c);
}
uVar6 = *(uint *)(this + 0x148);
}
if ((uVar6 & 4) != 0) {
*piVar9 = (int)param_1;
piVar9[-1] = 0x6b3dd0;
pCVar7 = (CBreakable *)CBaseEntity::GetGroundEntity((CBaseEntity *)*piVar9);
if (pCVar7 == this) {
*piVar9 = (int)this;
piVar9[-1] = 0x6b3ddc;
DamageSound((CBreakable *)*piVar9);
iVar3 = *(int *)param_1;
*piVar9 = (int)param_1;
pcVar4 = *(code **)(iVar3 + 0xc);
piVar9[-1] = 0x6b3de4;
puVar8 = (undefined4 *)(*pcVar4)();
*(undefined4 *)(this + 0x450) = *puVar8;
piVar9[1] = (int)this;
*piVar9 = (int)local_94;
piVar9[5] = 0;
piVar9[4] = 0;
piVar9[2] = 0x325;
piVar9[3] = 0;
piVar9[-1] = 0x6b3e1e;
CBaseEntity::ThinkSet((_func_void *)*piVar9,(float)piVar9[1],(char *)piVar9[2]);
iVar3 = gpGlobals;
*(undefined4 *)(this + 0xd8) = 0;
*(undefined4 *)(this + 0xdc) = 0;
piVar9[2] = 0;
fVar1 = *(float *)(this + 0x470);
fVar2 = *(float *)(iVar3 + 0xc);
*piVar9 = (int)this;
piVar9[1] = (int)(fVar1 + fVar2);
piVar9[-1] = 0x6b3e5d;
CBaseEntity::SetNextThink((CBaseEntity *)*piVar9,(float)piVar9[1],(char *)piVar9[2]);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.