L L4D2node

CC_Test_Entity_Blocker

0x00677430 · 945 bytes · unknown

_Z22CC_Test_Entity_Blockerv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CC_Test_Entity_Blocker() */

void CC_Test_Entity_Blocker(void)

{
  float fVar1;
  float fVar2;
  float fVar3;
  CBaseEntity *this;
  int iVar4;
  int iVar5;
  float local_d8;
  float local_d4;
  float local_d0;
  CTraceFilterSimple local_cc [16];
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  float local_9c;
  float local_98;
  float local_94;
  float local_8c;
  float local_88;
  float local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [42];
  char local_2a;
  char local_29;
  
  this = (CBaseEntity *)UTIL_GetCommandClient();
  (**(code **)(*(int *)this + 0x24c))(this,&local_d8,0,0);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(this);
  }
  fVar1 = *(float *)(this + 0x2e0);
  fVar2 = *(float *)(this + 0x2e4);
  fVar3 = *(float *)(this + 0x2e8);
  iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  local_77 = 1;
  local_7c = 0;
  local_a4 = 0xc4000000;
  local_a8 = 0;
  local_ac = 0;
  local_8c = (*(float *)(iVar4 + 0x18) - *(float *)(iVar5 + 0xc)) * 0.5;
  local_88 = (*(float *)(iVar4 + 0x1c) - *(float *)(iVar5 + 0x10)) * 0.5;
  local_84 = (*(float *)(iVar4 + 0x20) - *(float *)(iVar5 + 0x14)) * 0.5;
  local_78 = local_88 * local_88 + local_8c * local_8c + local_84 * local_84 < 1e-06;
  local_9c = (*(float *)(iVar4 + 0x18) + *(float *)(iVar5 + 0xc)) * 0.5;
  local_bc = local_d8 * 256.0 + fVar1 + local_9c;
  local_98 = (*(float *)(iVar4 + 0x1c) + *(float *)(iVar5 + 0x10)) * 0.5;
  local_b8 = local_d4 * 256.0 + fVar2 + local_98;
  local_94 = (*(float *)(iVar4 + 0x20) + *(float *)(iVar5 + 0x14)) * 0.5;
  local_b4 = fVar3 + 256.0 + local_d0 * 256.0 + local_94;
  local_9c = -local_9c;
  local_98 = -local_98;
  local_94 = -local_94;
  CTraceFilterSimple::CTraceFilterSimple
            (local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x200400b,local_cc,local_60);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
  }
  if ((local_2a == '\0') && (local_29 == '\0')) {
    iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    CEntityBlocker::Create
              (local_54,(Vector *)(iVar5 + 0xc),(Vector *)(iVar4 + 0x18),(CBaseEntity *)0x0,true);
    iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    NDebugOverlay::Box(local_54,(Vector *)(iVar5 + 0xc),(Vector *)(iVar4 + 0x18),0,0xff,0,0x40,
                       1000.0);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)