L L4D2node

CMoveableCamera::StartMovement

0x00a06c60 · 339 bytes · __thiscall

_ZN15CMoveableCamera13StartMovementEv

Decompiled

undefined (1 param)

/* CMoveableCamera::StartMovement() */

void __thiscall CMoveableCamera::StartMovement(CMoveableCamera *this)

{
  uint uVar1;
  undefined *puVar2;
  undefined1 local_14 [12];
  
  uVar1 = *(uint *)(this + 0x464);
  if ((((uVar1 != 0xffffffff) &&
       (puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar2 + 4) != 0)) {
    (**(code **)(*(int *)this + 0x98))(this,0,0xffffffff);
    CBaseEntity::SetMoveType((CBaseEntity *)this,8,0);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    this[0x442] = (CMoveableCamera)0x1;
    *(undefined4 *)(this + 0x444) = *(undefined4 *)(this + 0x2e0);
    *(undefined4 *)(this + 0x448) = *(undefined4 *)(this + 0x2e4);
    *(undefined4 *)(this + 0x44c) = *(undefined4 *)(this + 0x2e8);
    *(undefined4 *)(this + 0x450) = *(undefined4 *)(this + 0x3a8);
    *(undefined4 *)(this + 0x454) = *(undefined4 *)(this + 0x3ac);
    *(undefined4 *)(this + 0x458) = *(undefined4 *)(this + 0x3b0);
    CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)FollowTarget);
    *(undefined4 *)(this + 0x45c) = *(undefined4 *)(gpGlobals + 0xc);
    FollowTarget(this);
    return;
  }
                    /* WARNING: Could not recover jumptable at 0x00a06ca6. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)this + 0x328))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)