CEnvSoundscape::UpdateForPlayer
0x0082ebd0 · 2180 bytes · __thiscall
_ZN14CEnvSoundscape15UpdateForPlayerER11ss_update_t
Decompiled
undefined (2 params)
/* CEnvSoundscape::UpdateForPlayer(ss_update_t&) */
void __thiscall CEnvSoundscape::UpdateForPlayer(CEnvSoundscape *this,ss_update_t *param_1)
{
Vector *pVVar1;
uint uVar2;
char cVar3;
int iVar4;
Vector *pVVar5;
CBasePlayer *pCVar6;
char *pcVar7;
uint uVar8;
ushort in_FPUStatusWord;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
double dVar14;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
Vector local_64 [32];
float local_44;
char local_39;
if ((this[0x48c] == (CEnvSoundscape)0x0) && (cVar3 = IsEnabled(), cVar3 != '\0')) {
(**(code **)(*(int *)this + 0x240))();
fVar12 = *(float *)(param_1 + 8) - local_e8;
fVar10 = *(float *)(param_1 + 0x10) - local_e0;
fVar11 = *(float *)(param_1 + 0xc) - local_e4;
fVar9 = fVar12 * fVar12 + fVar10 * fVar10 + fVar11 * fVar11;
fVar13 = SQRT(fVar9);
if (*(CEnvSoundscape **)(param_1 + 4) == this) {
param_1[0x1c] = (ss_update_t)0x0;
*(float *)(param_1 + 0x14) = fVar13;
if ((fVar13 < *(float *)(this + 0x458)) || (*(float *)(this + 0x458) == -1.0)) {
*(int *)(param_1 + 0x18) = *(int *)(param_1 + 0x18) + 1;
local_87 = fVar9 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_8c = 0;
local_88 = 1;
local_bc = fVar12;
local_b8 = fVar11;
local_b4 = fVar10;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,*(IHandleEntity **)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x403b,local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
if ((local_44 == 1.0) && (local_39 == '\0')) {
param_1[0x1c] = (ss_update_t)0x1;
}
}
}
else if (((param_1[0x1c] == (ss_update_t)0x0) || (fVar13 < *(float *)(param_1 + 0x14))) &&
((fVar13 < *(float *)(this + 0x458) || (*(float *)(this + 0x458) == -1.0)))) {
*(int *)(param_1 + 0x18) = *(int *)(param_1 + 0x18) + 1;
local_87 = fVar9 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_8c = 0;
local_88 = 1;
local_bc = fVar12;
local_b8 = fVar11;
local_b4 = fVar10;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,*(IHandleEntity **)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x403b,local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
if ((local_44 == 1.0) && (local_39 == '\0')) {
WriteAudioParamsTo(this,(audioparams_t *)(*(int *)param_1 + 0x1b9c));
*(CEnvSoundscape **)(param_1 + 4) = this;
param_1[0x1c] = (ss_update_t)0x1;
*(float *)(param_1 + 0x14) = fVar13;
}
}
if (*(int *)(soundscape_debug._28_4_ + 0x30) != 0) {
local_70 = 0x41200000;
local_6c = 0x41200000;
local_68 = 0x41200000;
local_cc = 0xc1200000;
local_c8 = 0xc1200000;
local_c4 = 0xc1200000;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
pVVar1 = (Vector *)(this + 0x2e0);
NDebugOverlay::Box(pVVar1,(Vector *)&local_cc,(Vector *)&local_70,0xff,0,0xff,0x40,0.01023);
pCVar6 = *(CBasePlayer **)param_1;
if (pCVar6 != (CBasePlayer *)0x0) {
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (*(int *)(pCVar6 + 0x1c08) == iVar4) {
cVar3 = InRangeOfPlayer(this,pCVar6);
if (cVar3 == '\0') {
pVVar5 = (Vector *)(**(code **)(**(int **)param_1 + 0x288))(*(int **)param_1);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::Line(pVVar1,pVVar5,0xff,0xaa,0,true,0.01023);
}
else {
pVVar5 = (Vector *)(**(code **)(**(int **)param_1 + 0x288))(*(int **)param_1);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::Line(pVVar1,pVVar5,0,0xff,0,true,0.01023);
}
uVar2 = *(uint *)(pCVar6 + 0x1c04);
dVar14 = (double)*(float *)(gpGlobals + 0xc);
do {
dVar14 = dVar14 - (dVar14 / 2.0) * 2.0;
} while ((in_FPUStatusWord & 0x400) != 0);
dVar14 = sin((dVar14 + -1.0) * 3.141592653589793);
uVar8 = 0;
pCVar6 = pCVar6 + 0x1ba0;
do {
if ((uVar2 >> (uVar8 & 0x1f) & 1) != 0) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::Line(pVVar1,(Vector *)pCVar6,0,0x20,0xff,false,0.01023);
NDebugOverlay::Cross3D
((Vector *)pCVar6,(float)(dVar14 + dVar14) + 16.0,0,0,0xff,false,0.01023);
}
uVar8 = uVar8 + 1;
pCVar6 = pCVar6 + 0xc;
} while (uVar8 != 8);
}
else {
cVar3 = InRangeOfPlayer(this,pCVar6);
iVar4 = **(int **)param_1;
if (cVar3 == '\0') {
pVVar5 = (Vector *)(**(code **)(iVar4 + 0x288))(*(int **)param_1);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::Line(pVVar1,pVVar5,0xff,0,0,true,0.01023);
}
else {
pVVar5 = (Vector *)(**(code **)(iVar4 + 0x288))();
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::Line(pVVar1,pVVar5,0xff,0xff,0xff,true,0.01023);
}
}
}
pcVar7 = "";
if (*(char **)(this + 0x45c) != (char *)0x0) {
pcVar7 = *(char **)(this + 0x45c);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::EntityTextAtPosition(pVVar1,0,pcVar7,0.01023,0xff,0xff,0xff,0xff);
return;
}
}
else if (*(CEnvSoundscape **)(param_1 + 4) == this) {
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 0x14) = 0;
param_1[0x1c] = (ss_update_t)0x0;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.