CPointTemplate::InputForceSpawn
0x007dfe90 · 545 bytes · __thiscall
_ZN14CPointTemplate15InputForceSpawnER11inputdata_t
Decompiled
undefined (2 params)
/* CPointTemplate::InputForceSpawn(inputdata_t&) */
void __thiscall CPointTemplate::InputForceSpawn(CPointTemplate *this,inputdata_t *param_1)
{
code *pcVar1;
char cVar2;
char *pcVar3;
int iVar4;
char *pcVar5;
CPointTemplate *local_40;
CBaseEntity **local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
CBaseEntity **local_20;
pcVar3 = *(char **)(gpGlobals + 0x3c);
if (pcVar3 == (char *)0x0) {
pcVar3 = "";
}
iVar4 = _V_stricmp(pcVar3,"l4d_farm05_cornfield");
if ((iVar4 == 0) && (*(int *)(param_1 + 4) != 0)) {
pcVar3 = *(char **)(*(int *)(param_1 + 4) + 0x7c);
pcVar5 = "";
if (pcVar3 != (char *)0x0) {
pcVar5 = pcVar3;
}
iVar4 = _V_stricmp(pcVar5,"logic_relay");
if (iVar4 == 0) {
pcVar3 = (char *)CBaseEntity::GetDebugName(*(CBaseEntity **)(param_1 + 4));
iVar4 = _V_stricmp(pcVar3,"new_apc_arrive_relay");
if (iVar4 == 0) {
local_30 = (CBaseEntity **)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
pcVar1 = *(code **)(*(int *)this + 0x324);
local_20 = (CBaseEntity **)0x0;
if ((((byte)this[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
/* try { // try from 007e005e to 007e00c5 has its CatchHandler @ 007e00cb */
cVar2 = (*pcVar1)(this,this + 0x2e0,this + 0x37c,&local_30,0,1);
goto LAB_007dff5a;
}
}
}
local_30 = (CBaseEntity **)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (CBaseEntity **)0x0;
pcVar1 = *(code **)(*(int *)this + 0x324);
if ((((byte)this[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_40 = this + 0x37c;
/* try { // try from 007dff58 to 007dffc8 has its CatchHandler @ 007e00cb */
cVar2 = (*pcVar1)(this,this + 0x2e0,local_40,&local_30,0,0);
LAB_007dff5a:
if (cVar2 != '\0') {
if (local_24 != 0) {
ScriptPostSpawn((CScriptScopeT *)(this + 1000),local_30,local_24);
}
COutputEvent::FireOutput
((COutputEvent *)(this + 0x4a8),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
}
local_24 = 0;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.