L L4D2node

InfectedBehavior::OnInjured

0x00a2fdd0 · 607 bytes · __cdecl

_ZN16InfectedBehavior9OnInjuredEP8InfectedRK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* InfectedBehavior::OnInjured(Infected*, CTakeDamageInfo const&) */

Infected * InfectedBehavior::OnInjured(Infected *param_1,CTakeDamageInfo *param_2)

{
  uint uVar1;
  char cVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  int iVar5;
  undefined4 uVar6;
  undefined *puVar7;
  CBaseEntity *this;
  CBaseEntity *in_stack_0000000c;
  int in_stack_00000010;
  
  cVar2 = (**(code **)(*(int *)in_stack_0000000c + 300))();
  if ((cVar2 != '\0') && (*(int *)(ZombieInvulnerability._28_4_ + 0x30) == 0)) {
    if (((*(int *)(in_stack_0000000c + 0x1838) == 1) &&
        (iVar5 = CBaseEntity::GetGender(in_stack_0000000c), iVar5 != 0x11)) &&
       ((iVar5 = CBaseEntity::GetGender(in_stack_0000000c), iVar5 != 0xe ||
        (cVar2 = Infected::IsNeutral((Infected *)in_stack_0000000c), cVar2 != '\0')))) {
      uVar6 = (**(code **)(*(int *)in_stack_0000000c + 0x5bc))();
      *(undefined4 *)param_1 = 1;
      *(undefined4 *)(param_1 + 4) = uVar6;
      *(undefined4 *)(param_1 + 8) = 0;
      *(undefined4 *)(param_1 + 0xc) = 3;
      return param_1;
    }
    if ((*(byte *)(in_stack_00000010 + 0x4b) & 0x20) != 0) {
      uVar1 = *(uint *)(in_stack_00000010 + 0x30);
      this = (CBaseEntity *)0x0;
      if (((uVar1 != 0xffffffff) &&
          (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
        this = *(CBaseEntity **)(puVar7 + 4);
      }
      if (((byte)in_stack_0000000c[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(in_stack_0000000c);
      }
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this);
      }
      if ((*(float *)(this + 0x2e8) - *(float *)(in_stack_0000000c + 0x2e8)) *
          (*(float *)(this + 0x2e8) - *(float *)(in_stack_0000000c + 0x2e8)) +
          (*(float *)(this + 0x2e0) - *(float *)(in_stack_0000000c + 0x2e0)) *
          (*(float *)(this + 0x2e0) - *(float *)(in_stack_0000000c + 0x2e0)) +
          (*(float *)(this + 0x2e4) - *(float *)(in_stack_0000000c + 0x2e4)) *
          (*(float *)(this + 0x2e4) - *(float *)(in_stack_0000000c + 0x2e4)) < 62500.0) {
        puVar3 = ::operator_new(0x48);
        puVar3[8] = 0;
        puVar3[9] = 0;
        puVar3[10] = 0;
        puVar3[3] = 0;
        puVar3[4] = 0;
        puVar3[5] = 0;
        puVar3[6] = 0;
        puVar3[7] = 0;
        puVar3[2] = 0;
        *(undefined1 *)(puVar3 + 0xc) = 0;
        *(undefined1 *)((int)puVar3 + 0x31) = 0;
        puVar3[0xb] = 0;
        *puVar3 = &PTR__InfectedShoved_00d21b88;
        puVar3[1] = &PTR__InfectedShoved_00d21cec;
        puVar3[0xd] = 0xffffffff;
                    /* try { // try from 00a2ff65 to 00a2ff77 has its CatchHandler @ 00a3004a */
        puVar4 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
        puVar3[0xd] = *puVar4;
        puVar4 = (undefined4 *)(**(code **)(*(int *)this + 0x288))(this);
        uVar6 = *puVar4;
        *(undefined4 *)param_1 = 2;
        *(undefined4 **)(param_1 + 4) = puVar3;
        puVar3[0xe] = uVar6;
        uVar6 = puVar4[1];
        *(undefined4 *)(param_1 + 8) = 0;
        *(undefined4 *)(param_1 + 0xc) = 1;
        puVar3[0xf] = uVar6;
        uVar6 = puVar4[2];
        puVar3[0x11] = 0;
        puVar3[0x10] = uVar6;
        return param_1;
      }
    }
  }
  *(undefined4 *)param_1 = 0;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 1;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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