L L4D2node

CGlobalEntityList::FindEntityByNameNearest

0x0067cb70 · 242 bytes · __thiscall

_ZN17CGlobalEntityList23FindEntityByNameNearestEPKcRK6VectorfP11CBaseEntityS6_S6_

Decompiled

undefined (7 params)

/* CGlobalEntityList::FindEntityByNameNearest(char const*, Vector const&, float, CBaseEntity*,
   CBaseEntity*, CBaseEntity*) */

CBaseEntity * __thiscall
CGlobalEntityList::FindEntityByNameNearest
          (CGlobalEntityList *this,char *param_1,Vector *param_2,float param_3,CBaseEntity *param_4,
          CBaseEntity *param_5,CBaseEntity *param_6)

{
  CBaseEntity *this_00;
  float fVar1;
  CBaseEntity *local_20;
  
  param_3 = param_3 * param_3;
  if (param_3 == 0.0) {
    param_3 = 3.2212255e+09;
  }
  this_00 = (CBaseEntity *)0x0;
  local_20 = (CBaseEntity *)0x0;
  while( true ) {
    this_00 = (CBaseEntity *)
              FindEntityByName((CGlobalEntityList *)gEntList,this_00,param_1,param_4,param_5,param_6
                               ,(IEntityFindFilter *)0x0);
    if (this_00 == (CBaseEntity *)0x0) break;
    if (*(int *)(this_00 + 0x30) != 0) {
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      fVar1 = (*(float *)(this_00 + 0x2e4) - *(float *)(param_2 + 4)) *
              (*(float *)(this_00 + 0x2e4) - *(float *)(param_2 + 4)) +
              (*(float *)(this_00 + 0x2e8) - *(float *)(param_2 + 8)) *
              (*(float *)(this_00 + 0x2e8) - *(float *)(param_2 + 8)) +
              (*(float *)(this_00 + 0x2e0) - *(float *)param_2) *
              (*(float *)(this_00 + 0x2e0) - *(float *)param_2);
      if (fVar1 < param_3) {
        param_3 = fVar1;
        local_20 = this_00;
      }
    }
  }
  return local_20;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)