L L4D2node

JockeyLeap::Update

0x00ab5640 · 1399 bytes · __thiscall

_ZN10JockeyLeap6UpdateEP6Jockeyf

Decompiled

undefined (3 params)

/* JockeyLeap::Update(Jockey*, float) */

JockeyLeap * __thiscall JockeyLeap::Update(JockeyLeap *this,Jockey *param_1,float param_2)

{
  float fVar1;
  char cVar2;
  CBaseEntity *this_00;
  float *pfVar3;
  int *piVar4;
  int *piVar5;
  undefined *puVar6;
  CBaseEntity *this_01;
  undefined *puVar7;
  uint uVar8;
  longdouble lVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  int *local_30;
  float local_28;
  float local_24;
  float local_20;
  
  uVar8 = *(uint *)(param_1 + 0x34);
  if ((((uVar8 == 0xffffffff) ||
       (puVar7 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar7 + 8) != uVar8 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) {
    *(undefined4 *)this = 3;
    *(undefined4 *)(this + 4) = 0;
    *(char **)(this + 8) = "Lost our victim";
  }
  else {
    lVar9 = (longdouble)CountdownTimer::Now();
    puVar7 = g_pEntityList;
    if ((float)lVar9 < *(float *)(param_1 + 0x5c)) {
LAB_00ab5a80:
      *(undefined4 *)this = 0;
      *(undefined4 *)(this + 4) = 0;
      *(undefined4 *)(this + 8) = 0;
      return this;
    }
    uVar8 = *(uint *)((int)param_2 + 0x30bc);
    if (((uVar8 == 0xffffffff) ||
        (puVar6 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
       ((*(uint *)(puVar6 + 8) != uVar8 >> 0xc || (*(int *)(puVar6 + 4) == 0)))) {
      *(undefined4 *)this = 3;
      *(undefined4 *)(this + 4) = 0;
      *(char **)(this + 8) = "No custom ability!";
    }
    else {
      piVar5 = (int *)__dynamic_cast(*(int *)(puVar6 + 4),&CBaseAbility::typeinfo,&CLeap::typeinfo,0
                                    );
      if (piVar5 != (int *)0x0) {
        if (param_1[0x50] == (Jockey)0x0) {
          cVar2 = (**(code **)(*piVar5 + 0x32c))(piVar5);
          if (cVar2 == '\0') {
            *(undefined4 *)this = 3;
            *(undefined4 *)(this + 4) = 0;
            *(char **)(this + 8) = "Not ready yet";
            return this;
          }
          uVar8 = *(uint *)(param_1 + 0x34);
          this_00 = (CBaseEntity *)0x0;
          if (((uVar8 != 0xffffffff) &&
              (puVar7 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc))
             && (*(uint *)(puVar7 + 8) == uVar8 >> 0xc)) {
            this_00 = *(CBaseEntity **)(puVar7 + 4);
          }
          if (((byte)this_00[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_00);
          }
          if ((*(byte *)((int)param_2 + 0x14d) & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
          }
          this_01 = (CBaseEntity *)0x0;
          fVar10 = *(float *)((int)param_2 + 0x2e4) - *(float *)(this_00 + 0x2e4);
          fVar12 = *(float *)((int)param_2 + 0x2e8) - *(float *)(this_00 + 0x2e8);
          fVar11 = *(float *)((int)param_2 + 0x2e0) - *(float *)(this_00 + 0x2e0);
          uVar8 = *(uint *)(param_1 + 0x34);
          fVar10 = SQRT(fVar10 * fVar10 + fVar12 * fVar12 + fVar11 * fVar11) * 0.0025;
          if (((uVar8 != 0xffffffff) &&
              (puVar7 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc))
             && (*(uint *)(puVar7 + 8) == uVar8 >> 0xc)) {
            this_01 = *(CBaseEntity **)(puVar7 + 4);
          }
          if (((byte)this_01[0x14d] & 0x10) != 0) {
            CBaseEntity::CalcAbsoluteVelocity(this_01);
            uVar8 = *(uint *)(param_1 + 0x34);
          }
          fVar11 = *(float *)(this_01 + 0x274);
          local_30 = (int *)0x0;
          fVar12 = *(float *)(this_01 + 0x278);
          fVar1 = *(float *)(this_01 + 0x27c);
          if (((uVar8 != 0xffffffff) &&
              (puVar7 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc))
             && (*(uint *)(puVar7 + 8) == uVar8 >> 0xc)) {
            local_30 = *(int **)(puVar7 + 4);
          }
          pfVar3 = (float *)(**(code **)(*local_30 + 0x288))(local_30);
          local_28 = fVar11 * fVar10 + *pfVar3;
          local_24 = fVar12 * fVar10 + pfVar3[1];
          local_20 = fVar10 * fVar1 + pfVar3[2];
          piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x9b4))(param_2);
          (**(code **)(*piVar4 + 0xc0))(piVar4,&local_28,0,0,0,0,1,0x3e800000);
          pfVar3 = (float *)(**(code **)(*(int *)param_2 + 0x288))(param_2);
          fVar10 = pfVar3[1];
          fVar11 = *pfVar3;
          piVar5[0x126] = (int)(local_20 - pfVar3[2]);
          piVar5[0x125] = (int)(local_24 - fVar10);
          piVar5[0x124] = (int)(local_28 - fVar11);
          (**(code **)(*piVar5 + 0x330))(piVar5);
          piVar5[0x124] = vec3_origin;
          piVar5[0x125] = DAT_01053d4c;
          piVar5[0x126] = DAT_01053d50;
          param_1[0x50] = (Jockey)0x1;
          if (*(float *)(param_1 + 0x5c) != -1.0) {
            (**(code **)(*(int *)(param_1 + 0x54) + 4))(param_1 + 0x54,param_1 + 0x5c);
            *(undefined4 *)(param_1 + 0x5c) = 0xbf800000;
          }
          lVar9 = (longdouble)CountdownTimer::Now();
          if ((float)lVar9 + 0.4 != *(float *)(param_1 + 0x68)) {
            (**(code **)(*(int *)(param_1 + 0x60) + 4))(param_1 + 0x60,param_1 + 0x68);
            *(float *)(param_1 + 0x68) = (float)lVar9 + 0.4;
          }
          if (*(float *)(param_1 + 100) != 0.4) {
            (**(code **)(*(int *)(param_1 + 0x60) + 4))(param_1 + 0x60,param_1 + 100);
            *(undefined4 *)(param_1 + 100) = 0x3ecccccd;
          }
        }
        else {
          uVar8 = *(uint *)((int)param_2 + 0x3edc);
          if (((uVar8 != 0xffffffff) &&
              (puVar7 = puVar7 + (uVar8 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
             ((*(uint *)(puVar7 + 8) == uVar8 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) {
            *(undefined4 *)this = 3;
            *(undefined4 *)(this + 4) = 0;
            *(char **)(this + 8) = "Attached";
            return this;
          }
          piVar5 = (int *)(**(code **)(*(int *)param_2 + 0x9b0))(param_2);
          cVar2 = (**(code **)(*piVar5 + 0xf8))(piVar5);
          if ((cVar2 != '\0') &&
             (lVar9 = (longdouble)CountdownTimer::Now(), *(float *)(param_1 + 0x68) <= (float)lVar9)
             ) {
            *(undefined4 *)this = 3;
            *(undefined4 *)(this + 4) = 0;
            *(char **)(this + 8) = "Landed";
            return this;
          }
        }
        goto LAB_00ab5a80;
      }
      *(undefined4 *)this = 3;
      *(undefined4 *)(this + 4) = 0;
      *(char **)(this + 8) = "Ability isn\'t leap!";
    }
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)