CPropMinigun::AngleThink
0x00548de0 · 724 bytes · __thiscall
_ZN12CPropMinigun10AngleThinkEv
Decompiled
undefined (1 param)
/* CPropMinigun::AngleThink() */
void __thiscall CPropMinigun::AngleThink(CPropMinigun *this)
{
uint uVar1;
CBaseEntity *this_00;
CBaseEdict *pCVar2;
CPropMinigun CVar3;
int iVar4;
undefined *puVar5;
longdouble lVar6;
float fVar7;
float fVar8;
float fVar9;
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
fVar7 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x160c);
*(float *)(this + 0x160c) = *(float *)(gpGlobals + 0xc);
UpdateBarrelMovement(this,fVar7);
UpdateHeat(this,fVar7);
uVar1 = *(uint *)(this + 0x180);
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(this_00 = *(CBaseEntity **)(puVar5 + 4), this_00 != (CBaseEntity *)0x0)) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
fVar9 = *(float *)(this_00 + 0x37c) - *(float *)(this + 0x15f0);
fVar7 = *(float *)(this_00 + 900) - *(float *)(this + 0x15f8);
fVar8 = *(float *)(this_00 + 0x380) - *(float *)(this + 0x15f4);
if (0.01 <= SQRT(fVar7 * fVar7 + fVar9 * fVar9 + fVar8 * fVar8)) {
fVar9 = fVar9 + *(float *)(this + 0x15e4);
fVar8 = fVar8 + *(float *)(this + 0x15e8);
fVar7 = fVar7 + *(float *)(this + 0x15ec);
if (((*(float *)(this + 0x15e4) == fVar9) && (*(float *)(this + 0x15e8) == fVar8)) &&
(*(float *)(this + 0x15ec) == fVar7)) {
CVar3 = this[0x6c];
}
else {
if (this[0x6c] == (CPropMinigun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
CVar3 = (CPropMinigun)0x0;
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
CVar3 = this[0x6c];
}
}
else {
this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
CVar3 = (CPropMinigun)0x1;
}
*(float *)(this + 0x15e4) = fVar9;
*(float *)(this + 0x15e8) = fVar8;
*(float *)(this + 0x15ec) = fVar7;
}
if (CVar3 == (CPropMinigun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
}
lVar6 = (longdouble)AngleNormalize(*(float *)(this + 0x15e8));
*(float *)(this + 0x15e8) = (float)lVar6;
if (this[0x6c] == (CPropMinigun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
}
lVar6 = (longdouble)AngleNormalize(*(float *)(this + 0x15e4));
*(float *)(this + 0x15e4) = (float)lVar6;
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
*(undefined4 *)(this + 0x15f0) = *(undefined4 *)(this_00 + 0x37c);
*(undefined4 *)(this + 0x15f4) = *(undefined4 *)(this_00 + 0x380);
*(undefined4 *)(this + 0x15f8) = *(undefined4 *)(this_00 + 900);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.