L L4D2node

ZombieManager::CollateNavAreas

0x00a5c140 · 606 bytes · __thiscall

_ZN13ZombieManager15CollateNavAreasEv

Decompiled

undefined (1 param)

/* ZombieManager::CollateNavAreas() */

void __thiscall ZombieManager::CollateNavAreas(ZombieManager *this)

{
  TerrorNavArea *this_00;
  CBaseEntity *this_01;
  uint uVar1;
  int iVar2;
  longdouble lVar3;
  longdouble lVar4;
  float local_3c;
  float local_38;
  TerrorNavArea *local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_28 = 0x3f800000;
  local_24 = 0;
  local_20 = 0;
  *(undefined4 *)(this + 0x248) = 0;
  *(undefined4 *)(this + 0x25c) = 0;
  *(undefined4 *)(this + 0x270) = 0;
  this_01 = (CBaseEntity *)
            CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"Compass",(CBaseEntity *)0x0
                       ,(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  if (this_01 == (CBaseEntity *)0x0) {
    local_38 = 0.0;
    local_3c = 0.0;
  }
  else {
    if (((byte)this_01[0x14d] & 8) == 0) {
      local_3c = *(float *)(this_01 + 0x2e0);
      local_38 = *(float *)(this_01 + 0x2e4);
    }
    else {
      CBaseEntity::CalcAbsolutePosition(this_01);
      local_3c = *(float *)(this_01 + 0x2e0);
      local_38 = *(float *)(this_01 + 0x2e4);
      if (((byte)this_01[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_01);
      }
    }
    AngleVectors((QAngle *)(this_01 + 0x37c),(Vector *)&local_28);
  }
  lVar3 = (longdouble)__atan2f_finite(local_28,local_24);
  if (0 < DAT_00fe6000) {
    iVar2 = 0;
    do {
      this_00 = *(TerrorNavArea **)(TheNavAreas + iVar2 * 4);
      uVar1 = *(uint *)(this_00 + 300);
      if (((uVar1 & 0x40) != 0) && ((uVar1 & 0x18000) == 0)) {
        local_2c = this_00;
        CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                  ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(this + 0x23c),
                   *(int *)(this + 0x248),(CNavArea **)&local_2c);
        uVar1 = *(uint *)(this_00 + 300);
      }
      if (((uVar1 & 0x100) != 0) && ((uVar1 & 0x18000) == 0)) {
        local_2c = this_00;
        CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                  ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(this + 0x250),
                   *(int *)(this + 0x25c),(CNavArea **)&local_2c);
      }
      iVar2 = iVar2 + 1;
      lVar4 = (longdouble)
              __atan2f_finite(*(float *)(this_00 + 0x2c) - local_3c,
                              *(float *)(this_00 + 0x30) - local_38);
      TerrorNavArea::SetSpawnAttributes
                (this_00,(int)(((((float)lVar4 + 0.3926991) - (float)lVar3) + 6.2831855) * 1.2732395
                              ) % 8 << 0x18);
    } while (iVar2 < DAT_00fe6000);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)