InfoChangelevel::UpdateChangelevel
0x00865e70 · 1211 bytes · __thiscall
_ZN15InfoChangelevel17UpdateChangelevelEP30InfoChangelevelPlayerCollector
Decompiled
undefined (2 params)
/* InfoChangelevel::UpdateChangelevel(InfoChangelevelPlayerCollector*) */
void __thiscall
InfoChangelevel::UpdateChangelevel(InfoChangelevel *this,InfoChangelevelPlayerCollector *param_1)
{
CBaseEntity *this_00;
CBaseEntity *this_01;
code *pcVar1;
byte bVar2;
char cVar3;
Vector *pVVar4;
Checkpoint *pCVar5;
int iVar6;
int *piVar7;
undefined4 uVar8;
longdouble lVar9;
double dVar10;
double dVar11;
float fVar12;
int local_30;
CAI_Concept local_24 [20];
if ((param_1[0x2a] != (InfoChangelevelPlayerCollector)0x0) &&
(param_1[0x28] == (InfoChangelevelPlayerCollector)0x0)) {
pVVar4 = (Vector *)(**(code **)(*(int *)this + 0x288))(this);
pCVar5 = (Checkpoint *)TerrorNavMesh::GetCheckpoint(TheNavMesh,pVVar4);
if (pCVar5 != (Checkpoint *)0x0) {
bVar2 = Checkpoint::AreAllDoorsClosed(pCVar5);
this[0x5aa] = (InfoChangelevel)(bVar2 ^ 1);
if (*(float *)(this + 0x5b4) <= 0.0) {
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 + 3.0 != *(float *)(this + 0x5b4)) {
(**(code **)(*(int *)(this + 0x5ac) + 4))(this + 0x5ac,this + 0x5b4);
*(float *)(this + 0x5b4) = (float)lVar9 + 3.0;
}
if (*(float *)(this + 0x5b0) != 3.0) {
(**(code **)(*(int *)(this + 0x5ac) + 4))(this + 0x5ac,this + 0x5b0);
*(undefined4 *)(this + 0x5b0) = 0x40400000;
}
}
else {
lVar9 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x5b4) <= (float)lVar9) {
if (*(int *)(param_1 + 0xc) != 0) {
iVar6 = RandomInt(0,*(int *)(param_1 + 0xc) + -1);
this_00 = *(CBaseEntity **)(*(int *)param_1 + iVar6 * 4);
piVar7 = (int *)(**(code **)(*(int *)this_00 + 0x77c))(this_00);
cVar3 = (**(code **)(*piVar7 + 0x10))(piVar7);
if (cVar3 == '\0') {
if (param_1[0x29] == (InfoChangelevelPlayerCollector)0x0) {
if (this[0x5aa] != (InfoChangelevel)0x0) {
pcVar1 = *(code **)(*(int *)this_00 + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"PlayerLockTheDoorCheckPoint");
(*pcVar1)(this_00,local_24,1,0,0,0,0);
}
}
else {
if (*(int *)(param_1 + 0x20) < 1) {
dVar11 = 1.7976931348623157e+308;
local_30 = 0;
}
else {
dVar11 = 1.7976931348623157e+308;
iVar6 = 0;
local_30 = 0;
do {
this_01 = *(CBaseEntity **)(*(int *)(param_1 + 0x14) + iVar6 * 4);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
dVar10 = (double)((*(float *)(this_01 + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
(*(float *)(this_01 + 0x2e4) - *(float *)(this_00 + 0x2e4)) +
(*(float *)(this_01 + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
(*(float *)(this_01 + 0x2e8) - *(float *)(this_00 + 0x2e8)) +
(*(float *)(this_01 + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
(*(float *)(this_01 + 0x2e0) - *(float *)(this_00 + 0x2e0)));
if (dVar10 < dVar11) {
dVar11 = dVar10;
local_30 = iVar6;
}
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(param_1 + 0x20));
}
uVar8 = SurvivorCharacterName
(*(undefined4 *)
(*(int *)(*(int *)(param_1 + 0x14) + local_30 * 4) + 0x2ba0));
uVar8 = UTIL_VarArgs("Subject:%s,Distance:%g",uVar8,SQRT(dVar11));
pcVar1 = *(code **)(*(int *)this_00 + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"PlayerGetInsideCheckPoint");
(*pcVar1)(this_00,local_24,1,uVar8,0,0,0);
}
}
}
iVar6 = RandomInt(5,8);
fVar12 = (float)iVar6;
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 + fVar12 != *(float *)(this + 0x5b4)) {
(**(code **)(*(int *)(this + 0x5ac) + 4))(this + 0x5ac,this + 0x5b4);
*(float *)(this + 0x5b4) = (float)lVar9 + fVar12;
}
if (fVar12 != *(float *)(this + 0x5b0)) {
(**(code **)(*(int *)(this + 0x5ac) + 4))(this + 0x5ac,this + 0x5b0);
*(float *)(this + 0x5b0) = fVar12;
}
}
}
if (this[0x5aa] != (InfoChangelevel)0x0) {
return;
}
if (param_1[0x29] == (InfoChangelevelPlayerCollector)0x0) {
cVar3 = CDirectorChallengeMode::IsTransitionAllowed
(*(CDirectorChallengeMode **)(TheDirector + 0x648));
if (cVar3 == '\0') {
return;
}
StartChangeLevel(this,pCVar5);
return;
}
}
}
if (*(int *)(param_1 + 0xc) != 0) {
pVVar4 = (Vector *)(**(code **)(*(int *)this + 0x288))(this);
pCVar5 = (Checkpoint *)TerrorNavMesh::GetCheckpoint(TheNavMesh,pVVar4);
if (pCVar5 != (Checkpoint *)0x0) {
bVar2 = Checkpoint::AreAllDoorsClosed(pCVar5);
this[0x5aa] = (InfoChangelevel)(bVar2 ^ 1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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