BuildTeleportList_r
0x006136b0 · 353 bytes · __regparm3
_ZL19BuildTeleportList_rP11CBaseEntityR10CUtlVectorI19TeleportListEntry_t10CUtlMemoryIS2_iEE
Decompiled
undefined (2 params)
/* BuildTeleportList_r(CBaseEntity*, CUtlVector<TeleportListEntry_t, CUtlMemory<TeleportListEntry_t,
int> >&) */
void __regparm3 BuildTeleportList_r(CBaseEntity *param_1,CUtlVector *param_2)
{
uint uVar1;
undefined *puVar2;
CBaseEntity *pCVar3;
CBaseEntity *local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_28 = param_1;
if (((byte)param_1[0x14d] & 8) == 0) {
local_24 = *(undefined4 *)(param_1 + 0x2e0);
local_20 = *(undefined4 *)(param_1 + 0x2e4);
local_1c = *(undefined4 *)(param_1 + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition(param_1);
local_24 = *(undefined4 *)(param_1 + 0x2e0);
local_20 = *(undefined4 *)(param_1 + 0x2e4);
local_1c = *(undefined4 *)(param_1 + 0x2e8);
if ((*(uint *)(param_1 + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
}
local_18 = *(undefined4 *)(param_1 + 0x37c);
local_14 = *(undefined4 *)(param_1 + 0x380);
local_10 = *(undefined4 *)(param_1 + 900);
CUtlVector<TeleportListEntry_t,CUtlMemory<TeleportListEntry_t,int>>::InsertBefore
((CUtlVector<TeleportListEntry_t,CUtlMemory<TeleportListEntry_t,int>> *)param_2,
*(int *)(param_2 + 0xc),(TeleportListEntry_t *)&local_28);
uVar1 = *(uint *)(param_1 + 0x18c);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) &&
(pCVar3 = *(CBaseEntity **)(puVar2 + 4), pCVar3 != (CBaseEntity *)0x0)) {
while( true ) {
BuildTeleportList_r(pCVar3,param_2);
uVar1 = *(uint *)(pCVar3 + 400);
if ((uVar1 == 0xffffffff) ||
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 == (undefined *)0xfffffffc))
break;
if (*(uint *)(puVar2 + 8) != uVar1 >> 0xc) {
return;
}
pCVar3 = *(CBaseEntity **)(puVar2 + 4);
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.