L L4D2node

CWeaponSpawn::Spawn

0x008da8d0 · 1333 bytes · __thiscall

_ZN12CWeaponSpawn5SpawnEv

Decompiled

undefined (1 param)

/* CWeaponSpawn::Spawn() */

void __thiscall CWeaponSpawn::Spawn(CWeaponSpawn *this)

{
  code *pcVar1;
  CBaseEdict *pCVar2;
  code **ppcVar3;
  uint uVar4;
  char cVar5;
  float *pfVar6;
  int iVar7;
  int iVar8;
  uint uVar9;
  int *piVar10;
  int *piVar11;
  int local_58 [2];
  code *local_50;
  int local_30 [2];
  float local_28;
  float local_24;
  float local_20;
  
  piVar10 = (int *)&stack0xffffffb4;
  if (((byte)this[0x148] & 8) == 0) {
    local_50 = (code *)0x8da90b;
    cVar5 = (**(code **)(*(int *)this + 0x3c0))();
    if (cVar5 == '\0') {
      local_50 = (code *)0x8da914;
      cVar5 = IsPressDemoMode();
      if (cVar5 != '\0') goto LAB_008da918;
    }
    local_50 = (code *)0x8da94b;
    (**(code **)(*(int *)this + 0x3cc))();
    local_50 = (code *)0x8da962;
    cVar5 = CDirectorChallengeMode::AllowWeaponSpawn();
    if (cVar5 == '\0') {
LAB_008da918:
      local_50 = (code *)0x8da923;
      iVar8 = (**(code **)(*(int *)this + 0x3cc))();
      if (iVar8 == 0x36) {
        local_50 = (code *)0x8dabdf;
        (**(code **)(*(int *)this + 0x20))();
        iVar8 = local_30[0];
        if (Spawn()::classname == '\0') {
          local_50 = (code *)&Spawn()::classname;
          iVar7 = __cxa_guard_acquire();
          if (iVar7 != 0) {
            local_50 = (code *)&Spawn()::classname;
            DAT_01005130 = 0;
            Spawn()::classname = 0;
            DAT_0100512c = "prop_dynamic";
            __cxa_guard_release();
            local_50 = CGameString::~CGameString;
            __cxa_atexit();
          }
        }
        piVar11 = (int *)0x0;
        ppcVar3 = &local_50;
        while( true ) {
          piVar10 = (int *)ppcVar3;
          if (((Spawn()::classname == 0) ||
              (iVar7 = Spawn()::classname, DAT_01005130 != CGameString::gm_iSerialNumber)) &&
             (iVar7 = 0, DAT_0100512c != (char *)0x0)) {
            piVar10[1] = (int)DAT_0100512c;
            *piVar10 = (int)local_30;
            piVar10[-1] = 0x8dac2e;
            AllocPooledString((char *)*piVar10);
            Spawn()::classname = local_30[0];
            DAT_01005130 = CGameString::gm_iSerialNumber;
            iVar7 = local_30[0];
          }
          piVar10[1] = (int)piVar11;
          piVar10[2] = iVar7;
          *piVar10 = (int)gEntList;
          piVar10[-1] = 0x8dac60;
          piVar11 = (int *)CGlobalEntityList::FindEntityByClassnameFast();
          if (piVar11 == (int *)0x0) break;
          iVar7 = *piVar11;
          piVar10[1] = (int)piVar11;
          *piVar10 = (int)local_30;
          pcVar1 = *(code **)(iVar7 + 0x20);
          piVar10[-1] = 0x8dac76;
          (*pcVar1)();
          ppcVar3 = (code **)(piVar10 + -1);
          if (iVar8 == local_30[0]) {
            piVar10[-1] = (int)piVar11;
            piVar10[-2] = 0x8dac8d;
            UTIL_Remove((CBaseEntity *)piVar10[-1]);
            ppcVar3 = (code **)(piVar10 + -1);
          }
        }
      }
      *piVar10 = (int)this;
      piVar10[-1] = 0x8da934;
      UTIL_Remove((CBaseEntity *)*piVar10);
      return;
    }
    local_50 = (code *)0x8da96e;
    cVar5 = ModifyWeaponSpawns(this);
  }
  else {
    local_50 = (code *)0x8da8ed;
    cVar5 = ModifyWeaponSpawns(this);
  }
  if (cVar5 != '\0') {
    return;
  }
  local_50 = (code *)0x8da990;
  CBaseEntity::SetGlobalFadeScale((CBaseEntity *)this,0.0);
  local_50 = (code *)0x8da995;
  cVar5 = CBaseEntity::IsPrecacheAllowed();
  if (cVar5 != '\0') {
    local_50 = (code *)0x8dad08;
    (**(code **)(*(int *)this + 0x6c))();
  }
  pcVar1 = *(code **)(*(int *)this + 0x70);
  local_50 = (code *)0x8da9ab;
  (**(code **)(*(int *)this + 0x3c8))();
  local_50 = (code *)0x8da9b4;
  (*pcVar1)();
  iVar8 = *(int *)this;
  pcVar1 = *(code **)(iVar8 + 0x254);
  if (((byte)this[0x14d] & 8) != 0) {
    local_50 = (code *)0x8dacf8;
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    iVar8 = *(int *)this;
  }
  local_50 = (code *)0x8da9d2;
  pfVar6 = (float *)(**(code **)(iVar8 + 0x288))();
  local_28 = *pfVar6 - *(float *)(this + 0x2e0);
  local_24 = pfVar6[1] - *(float *)(this + 0x2e4);
  local_20 = pfVar6[2] - *(float *)(this + 0x2e8);
  local_50 = (code *)0x8daa13;
  (*pcVar1)();
  iVar8 = *(int *)(this + 0x1450);
  if ((-1 < iVar8) && (iVar8 != *(int *)(this + 0x458))) {
    if (this[0x6c] == (CWeaponSpawn)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        local_50 = (code *)0x8daa44;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CWeaponSpawn)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x458) = iVar8;
  }
  local_50 = (code *)0x8daa5b;
  iVar8 = (**(code **)(*(int *)this + 0x3cc))();
  if (iVar8 != *(int *)(this + 0x1458)) {
    if (this[0x6c] == (CWeaponSpawn)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        local_50 = (code *)0x8daa86;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CWeaponSpawn)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1458) = iVar8;
  }
  local_50 = (code *)0x8daa9c;
  iVar8 = GetWeaponInfo();
  if ((iVar8 != 0) && ((*(int *)(iVar8 + 0x894) - 8U < 2 || (*(int *)(iVar8 + 0x894) == 0xf)))) {
    *(undefined4 *)(this + 0x144c) = 1;
  }
  uVar9 = *(uint *)(this + 0x148);
  if ((uVar9 & 1) == 0) {
    if (uVar9 != (uVar9 | 1)) {
      if (this[0x6c] == (CWeaponSpawn)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          local_50 = (code *)0x8dacbe;
          iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar8 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CWeaponSpawn)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar9 | 1;
    }
    local_50 = (code *)0x8dacd2;
    CItem::Spawn((CItem *)this);
    uVar9 = *(uint *)(this + 0x148);
    uVar4 = uVar9 & 0xfffffffe;
    if (uVar9 != (uVar9 & 0xfffffffe)) goto LAB_008dab18;
  }
  else {
    if (uVar9 != (uVar9 & 0xfffffffe)) {
      if (this[0x6c] == (CWeaponSpawn)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          local_50 = (code *)0x8daaf3;
          iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar8 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CWeaponSpawn)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar9 & 0xfffffffe;
    }
    local_50 = (code *)0x8dab05;
    CItem::Spawn((CItem *)this);
    uVar9 = *(uint *)(this + 0x148);
    uVar4 = uVar9 | 1;
    if (uVar9 != (uVar9 | 1)) {
LAB_008dab18:
      uVar9 = uVar4;
      if (this[0x6c] == (CWeaponSpawn)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          local_50 = (code *)0x8dab37;
          iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar8 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CWeaponSpawn)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar9;
    }
  }
  if ((uVar9 & 1) == 0) {
    local_50 = (code *)0x8dad50;
    CBaseEntity::SetMoveType();
  }
  if (*(int *)(this + 0x144c) < 1) {
    local_50 = (code *)0x8dae1e;
    iVar8 = CTerrorWeaponInfo::GetWeaponInfo();
    if ((iVar8 == 0) || ((*(uint *)(iVar8 + 0x158) & 0xfffffffd) != 0)) {
      local_50 = (code *)0x8dae36;
      UTIL_Remove((CBaseEntity *)this);
    }
    else {
      local_50 = (code *)0x8dae60;
      CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
    }
    iVar8 = *(int *)(this + 0x144c);
    if (iVar8 < 1) goto LAB_008dab81;
  }
  local_50 = (code *)0x8dab7b;
  VisibilityMonitor_AddEntity
            ((CBaseEntity *)this,400.0,WeaponSpawnVisibilityMonitorCallback,
             CTerrorPlayer::DualWieldingFilter);
  iVar8 = *(int *)(this + 0x144c);
LAB_008dab81:
  *(int *)(this + 0x1454) = iVar8;
  if (this[0x105] != (CWeaponSpawn)0x0) {
    local_50 = (code *)0x8dad25;
    (**(code **)(*(int *)this + 0x224))();
    this[0x105] = (CWeaponSpawn)0x0;
  }
  *(undefined4 *)(this + 0x1460) = 0;
  local_50 = (code *)0x8dabae;
  CBaseEntity::AddEffects((CBaseEntity *)this,0x10);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)