InfectedAmbientMob::OnStart
0x00a27160 · 1647 bytes · __thiscall
_ZN18InfectedAmbientMob7OnStartEP8InfectedP6ActionIS0_E
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* InfectedAmbientMob::OnStart(Infected*, Action<Infected>*) */
void __thiscall
InfectedAmbientMob::OnStart(InfectedAmbientMob *this,Infected *param_1,Action *param_2)
{
Vector *pVVar1;
uint *puVar2;
CNavArea CVar3;
bool bVar4;
char cVar5;
PathFollower *this_00;
Vector *pVVar6;
int *piVar7;
CNavArea *pCVar8;
CNavArea *pCVar9;
CBaseEntity *pCVar10;
int iVar11;
int iVar12;
Infected *pIVar13;
INextBot *pIVar14;
longdouble lVar15;
CNavArea *local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
int local_4c;
float local_48;
float local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined **local_30;
Action *local_2c;
undefined4 local_24;
float local_20;
this_00 = (PathFollower *)(param_1 + 0x44);
PathFollower::Invalidate(this_00);
local_30 = &PTR_operator___00d22370;
local_2c = (Action *)0x0;
if (param_2 != (Action *)0x0) {
local_2c = param_2 + 0x1a3c;
}
local_24 = (**(code **)(*(int *)local_2c + 0xc0))(local_2c);
lVar15 = (longdouble)RandomFloat(0,0x3f400000);
local_20 = (float)lVar15;
pCVar10 = *(CBaseEntity **)(param_1 + 0x40);
if (((byte)pCVar10[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar10);
}
pVVar1 = (Vector *)(pCVar10 + 0x2e0);
local_5c = 0;
local_58 = 0;
pIVar14 = (INextBot *)0x0;
if (param_2 != (Action *)0x0) {
pIVar14 = (INextBot *)(param_2 + 0x1a3c);
}
if (_towlower == 0) {
local_4c = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_5c,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",0x113,
&Path::
Compute<InfectedAmbientMobPathCost>(INextBot*,Vector_const&,InfectedAmbientMobPathCost&,float)
::tm_fmt,"(%s)%s","NextBotSpiky","Path::Compute(goal)");
local_4c = _towlower;
}
iVar11 = _DAT_0105db00;
local_54 = local_5c;
local_50 = local_58;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00a2761e to 00a2767e has its CatchHandler @ 00a277e2 */
iVar12 = ThreadGetCurrentId();
if (iVar11 == iVar12) {
if ((char *)*_DAT_0105d15c != "Path::Compute(goal)") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1b7,(char *)0x0,0xbfa1cb);
}
puVar2 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar2 = *puVar2 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00a272ab to 00a2753f has its CatchHandler @ 00a277f7 */
(**(code **)(*(int *)(param_1 + 0x44) + 0x48))(this_00);
pVVar6 = (Vector *)(**(code **)(*(int *)pIVar14 + 0xd4))(pIVar14);
piVar7 = (int *)(**(code **)(*(int *)pIVar14 + 0xb4))(pIVar14);
pCVar8 = (CNavArea *)(**(code **)(*piVar7 + 0x52c))(piVar7);
if (pCVar8 == (CNavArea *)0x0) {
(**(code **)(*(int *)(param_1 + 0x44) + 100))(this_00,pIVar14,2);
goto LAB_00a27540;
}
pCVar9 = (CNavArea *)CNavMesh::GetNearestNavArea(TheNavMesh,pVVar1,true,200.0,true,true,false);
if (pCVar8 != pCVar9) {
local_48 = *(float *)(pCVar10 + 0x2e0);
local_44 = *(float *)(pCVar10 + 0x2e4);
local_40 = *(float *)(pCVar10 + 0x2e8);
if (pCVar9 == (CNavArea *)0x0) {
CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_48,&local_40,(Vector *)0x0);
}
else {
lVar15 = (longdouble)CNavArea::GetZ(pCVar9,local_48,local_44);
local_40 = (float)lVar15;
}
pCVar10 = (CBaseEntity *)(**(code **)(*(int *)pIVar14 + 0xb4))(pIVar14);
if (((byte)pCVar10[0x14d] & 8) != 0) {
/* try { // try from 00a276d5 to 00a276d9 has its CatchHandler @ 00a277f7 */
CBaseEntity::CalcAbsolutePosition(pCVar10);
}
local_3c = *(undefined4 *)(pCVar10 + 0x2e0);
local_60 = (CNavArea *)0x0;
local_38 = *(undefined4 *)(pCVar10 + 0x2e4);
local_34 = *(undefined4 *)(pCVar10 + 0x2e8);
pCVar10 = (CBaseEntity *)(**(code **)(*(int *)pIVar14 + 0xb4))(pIVar14);
iVar11 = CBaseEntity::GetTeamNumber(pCVar10);
bVar4 = NavAreaBuildPath<InfectedAmbientMobPathCost>
(pCVar8,pCVar9,(Vector *)&local_3c,pVVar1,
(InfectedAmbientMobPathCost *)&local_30,&local_60,0.0,iVar11,false);
if (local_60 == (CNavArea *)0x0) goto LAB_00a27540;
if (pCVar8 != local_60) {
iVar11 = 1;
pCVar9 = local_60;
do {
pCVar9 = *(CNavArea **)(pCVar9 + 0x78);
if (pCVar9 == (CNavArea *)0x0) break;
iVar11 = iVar11 + 1;
} while (pCVar8 != pCVar9);
if (iVar11 < 0x100) {
if (iVar11 == 1) goto LAB_00a2777f;
*(int *)(param_1 + 0x4448) = iVar11;
}
else {
iVar11 = 0xff;
*(undefined4 *)(param_1 + 0x4448) = 0xff;
}
pCVar8 = local_60;
iVar12 = iVar11;
pIVar13 = param_1 + (iVar11 + -1) * 0x44 + 0x48;
do {
*(CNavArea **)pIVar13 = pCVar8;
iVar12 = iVar12 + -1;
CVar3 = pCVar8[0x7c];
*(undefined4 *)(pIVar13 + 0x18) = 0;
*(uint *)(pIVar13 + 4) = (byte)CVar3 & 0xf;
pCVar8 = *(CNavArea **)(pCVar8 + 0x78);
if (pCVar8 == (CNavArea *)0x0) break;
pIVar13 = pIVar13 + -0x44;
} while (iVar12 != 0);
iVar11 = iVar11 * 0x44;
*(CNavArea **)(param_1 + iVar11 + 0x48) = local_60;
*(float *)(this_00 + iVar11 + 0xc) = local_48;
*(float *)(this_00 + iVar11 + 0x10) = local_44;
*(float *)(this_00 + iVar11 + 0x14) = local_40;
iVar11 = *(int *)(param_1 + 0x4448);
*(undefined4 *)(param_1 + iVar11 * 0x44 + 0x5c) = 0;
*(undefined4 *)(param_1 + iVar11 * 0x44 + 0x4c) = 9;
*(undefined4 *)(param_1 + iVar11 * 0x44 + 0x60) = 0;
*(int *)(param_1 + 0x4448) = iVar11 + 1;
cVar5 = Path::ComputePathDetails((Path *)this_00,pIVar14,pVVar6);
if (cVar5 == '\0') {
(**(code **)(*(int *)(param_1 + 0x44) + 0x48))(this_00);
(**(code **)(*(int *)(param_1 + 0x44) + 100))(this_00,pIVar14,2);
}
else {
/* try { // try from 00a2774f to 00a277dc has its CatchHandler @ 00a277f7 */
Path::Optimize((INextBot *)this_00);
Path::PostProcess((Path *)this_00);
(**(code **)(*(int *)(param_1 + 0x44) + 100))(this_00,pIVar14,!bVar4);
}
goto LAB_00a27540;
}
}
LAB_00a2777f:
Path::BuildTrivialPath((Path *)this_00,pIVar14,pVVar1);
LAB_00a27540:
iVar11 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar12 = ThreadGetCurrentId();
if (iVar11 == iVar12) {
cVar5 = CVProfNode::ExitScope();
if (cVar5 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_4c != 0) {
(**(code **)(local_4c + 0x54))(local_4c,local_54,local_50,0,0,0);
}
*(uint *)(param_2 + 0x1c74) = *(uint *)(param_2 + 0x1c74) | 0x80;
lVar15 = (longdouble)CountdownTimer::Now();
if ((float)lVar15 + 1.0 != *(float *)(param_1 + 0x3c)) {
(**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x3c);
*(float *)(param_1 + 0x3c) = (float)lVar15 + 1.0;
}
if (*(float *)(param_1 + 0x38) != 1.0) {
(**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x38);
*(undefined4 *)(param_1 + 0x38) = 0x3f800000;
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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