CPhysicsPushedEntities::SetupAllInHierarchy
0x00791690 · 701 bytes · __thiscall
_ZN22CPhysicsPushedEntities19SetupAllInHierarchyEP11CBaseEntity
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPhysicsPushedEntities::SetupAllInHierarchy(CBaseEntity*) */
void __thiscall
CPhysicsPushedEntities::SetupAllInHierarchy(CPhysicsPushedEntities *this,CBaseEntity *param_1)
{
CBaseEntity CVar1;
uint uVar2;
CBaseEntity *pCVar3;
char cVar4;
int iVar5;
undefined *puVar6;
int iVar7;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
if (param_1 != (CBaseEntity *)0x0) {
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x35e,
&SetupAllInHierarchy(CBaseEntity*)::tm_fmt,"(%s)%s","Unaccounted",
"CPhysicsPushedEntities::SetupAllInHierarchy");
local_20 = ___atan2f_finite;
}
iVar7 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 0079187e to 007918cc has its CatchHandler @ 0079196b */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar7 == iVar5)) {
if ((char *)*_DAT_0105d15c != "CPhysicsPushedEntities::SetupAllInHierarchy") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb23e0,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
uVar2 = *(uint *)(this + 0x10);
CUtlVector<CPhysicsPushedEntities::PhysicsPusherInfo_t,CUtlMemory<CPhysicsPushedEntities::PhysicsPusherInfo_t,int>>
::GrowVector((CUtlVector<CPhysicsPushedEntities::PhysicsPusherInfo_t,CUtlMemory<CPhysicsPushedEntities::PhysicsPusherInfo_t,int>>
*)(this + 4),1);
if ((int)(~uVar2 + *(int *)(this + 0x10)) < 1) {
*(CBaseEntity **)(*(int *)(this + 4) + uVar2 * 0x10) = param_1;
CVar1 = param_1[0x14d];
}
else {
iVar7 = uVar2 * 0x10;
_V_memmove((void *)(*(int *)(this + 4) + 0x10 + iVar7),(void *)(*(int *)(this + 4) + iVar7),
(~uVar2 + *(int *)(this + 0x10)) * 0x10);
*(CBaseEntity **)(*(int *)(this + 4) + iVar7) = param_1;
CVar1 = param_1[0x14d];
}
iVar7 = uVar2 * 0x10;
if (((byte)CVar1 & 8) != 0) {
iVar7 = uVar2 << 4;
CBaseEntity::CalcAbsolutePosition(param_1);
}
puVar6 = g_pEntityList;
iVar7 = iVar7 + *(int *)(this + 4);
*(undefined4 *)(iVar7 + 4) = *(undefined4 *)(param_1 + 0x2e0);
*(undefined4 *)(iVar7 + 8) = *(undefined4 *)(param_1 + 0x2e4);
*(undefined4 *)(iVar7 + 0xc) = *(undefined4 *)(param_1 + 0x2e8);
uVar2 = *(uint *)(param_1 + 0x18c);
iVar7 = _DAT_0105db00;
while (((_DAT_0105db00 = iVar7, uVar2 != 0xffffffff &&
(puVar6 = puVar6 + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar2 >> 0xc &&
(pCVar3 = *(CBaseEntity **)(puVar6 + 4), pCVar3 != (CBaseEntity *)0x0))))) {
/* try { // try from 007918f2 to 00791952 has its CatchHandler @ 00791980 */
SetupAllInHierarchy(this,pCVar3);
uVar2 = *(uint *)(pCVar3 + 400);
puVar6 = g_pEntityList;
iVar7 = _DAT_0105db00;
}
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar7 == iVar5)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.