L L4D2node

CServerGameClients::GetBugReportInfo

0x006c5a40 · 1206 bytes · __thiscall

_ZN18CServerGameClients16GetBugReportInfoEPci

Decompiled

undefined (3 params)

/* CServerGameClients::GetBugReportInfo(char*, int) */

void __thiscall
CServerGameClients::GetBugReportInfo(CServerGameClients *this,char *param_1,int param_2)

{
  float fVar1;
  char cVar2;
  CBaseEntity *this_00;
  int *piVar3;
  int *piVar4;
  int iVar5;
  int *piVar6;
  CBasePlayer *pCVar7;
  int *piVar8;
  int iVar9;
  int *piVar10;
  int iVar11;
  undefined1 *puVar12;
  undefined1 local_cb0 [4];
  undefined1 local_cac [3228];
  
  piVar10 = (int *)&stack0xfffff2f4;
  *param_1 = '\0';
  if ((*(int *)(debug_l4dverbose._28_4_ + 0x30) == 0) ||
     (piVar8 = (int *)GetGlobalTeam(2), piVar8 == (int *)0x0)) {
    iVar9 = *(int *)(gpGlobals + 0x14);
  }
  else {
    V_snprintf(param_1,param_2,"%s\nSurvivorBot Data\n");
    iVar9 = (**(code **)(*piVar8 + 0x354))();
    if (0 < iVar9) {
      iVar11 = 0;
      do {
        this_00 = (CBaseEntity *)(**(code **)(*piVar8 + 0x358))();
        if ((((this_00 != (CBaseEntity *)0x0) &&
             (cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(), cVar2 != '\0')) &&
            (cVar2 = (**(code **)(*(int *)this_00 + 0x778))(), cVar2 != '\0')) &&
           (((piVar3 = (int *)__dynamic_cast(), piVar3 != (int *)0x0 &&
             (piVar4 = (int *)(**(code **)(*piVar3 + 0x9a8))(), piVar4 != (int *)0x0)) &&
            ((iVar5 = (**(code **)(*piVar4 + 8))(), iVar5 != 0 &&
             (piVar6 = (int *)__dynamic_cast(), piVar6 != (int *)0x0)))))) {
          iVar5 = (**(code **)(*piVar6 + 8))();
          if ((iVar5 != 0) && (piVar6 = (int *)__dynamic_cast(), piVar6 != (int *)0x0)) {
            if (((byte)this_00[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition(this_00);
            }
            (**(code **)(*piVar6 + 0xac))();
            (**(code **)(*piVar3 + 0x9b8))();
            V_snprintf(param_1,param_2,"%s%s(%4.2f %4.2f %4.2f): %s");
          }
          iVar5 = (**(code **)(*piVar4 + 0xc))();
          if ((((iVar5 != 0) && (piVar3 = (int *)__dynamic_cast(), piVar3 != (int *)0x0)) &&
              (iVar5 = (**(code **)(*piVar3 + 8))(), iVar5 != 0)) &&
             (piVar3 = (int *)__dynamic_cast(), piVar3 != (int *)0x0)) {
            (**(code **)(*piVar3 + 0xac))();
            V_snprintf(param_1,param_2,"%s - %s\n");
          }
        }
        iVar11 = iVar11 + 1;
      } while (iVar11 != iVar9);
    }
    V_snprintf(param_1,param_2,"%s\n");
    iVar9 = *(int *)(gpGlobals + 0x14);
  }
  if (iVar9 == 1) {
    pCVar7 = (CBasePlayer *)UTIL_PlayerByIndex(1);
    piVar8 = (int *)FindPickerEntity(pCVar7);
    if (piVar8 != (int *)0x0) {
      (**(code **)(*piVar8 + 0x20))();
      piVar10 = (int *)&stack0xfffff2f0;
      V_snprintf(param_1,param_2,"Picker %i/%s - ent %s model %s\n");
    }
    *piVar10 = (int)local_cb0;
    piVar10[-1] = 0x6c5e10;
    iVar9 = GetRecentNPCSpeech((recentNPCSpeech_t *)*piVar10);
    if (0 < iVar9) {
      piVar10[2] = (int)"%sRecent NPC speech:\n";
      piVar10[3] = (int)param_1;
      piVar10[1] = param_2;
      *piVar10 = (int)param_1;
      piVar10[-1] = 0x6c5e43;
      V_snprintf((char *)*piVar10,piVar10[1],(char *)piVar10[2]);
      iVar11 = 0;
      puVar12 = local_cac;
      do {
        piVar10[6] = (int)puVar12;
        iVar11 = iVar11 + 1;
        piVar10[7] = (int)(puVar12 + 0x200);
        fVar1 = *(float *)(puVar12 + -4);
        piVar10[3] = (int)param_1;
        piVar10[2] = (int)"%s   time: %6.3f   sound name: %s   scene: %s\n";
        *(double *)(piVar10 + 4) = (double)fVar1;
        piVar10[1] = param_2;
        *piVar10 = (int)param_1;
        piVar10[-1] = 0x6c5e95;
        V_snprintf((char *)*piVar10,piVar10[1],(char *)piVar10[2]);
        puVar12 = puVar12 + 0x284;
      } while (iVar11 != iVar9);
      fVar1 = *(float *)(gpGlobals + 0xc);
      piVar10[2] = (int)"%sCurrent time: %6.3f\n";
      *(double *)(piVar10 + 4) = (double)fVar1;
      piVar10[3] = (int)param_1;
      piVar10[1] = param_2;
      *piVar10 = (int)param_1;
      piVar10[-1] = 0x6c5ed1;
      V_snprintf((char *)*piVar10,piVar10[1],(char *)piVar10[2]);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)