CBaseCombatCharacter::UpdateLastKnownArea
0x005f0780 · 695 bytes · __thiscall
_ZN20CBaseCombatCharacter19UpdateLastKnownAreaEv
Decompiled
undefined (1 param)
/* CBaseCombatCharacter::UpdateLastKnownArea() */
void __thiscall CBaseCombatCharacter::UpdateLastKnownArea(CBaseCombatCharacter *this)
{
int *piVar1;
char cVar2;
int iVar3;
int *piVar4;
undefined4 uVar5;
float fVar6;
if (*(int *)(TheNavMesh + 0x528) != 0) {
/* WARNING: Could not recover jumptable at 0x005f095e. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x534))();
return;
}
if ((0.0 < *(float *)(z_last_area_update_tolerance._28_4_ + 0x2c)) &&
((iVar3 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar3 == 0 ||
(iVar3 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar3 == g_WorldEntity)))) {
if ((*(int *)(this + 0x1a14) == 0) || (fVar6 = *(float *)(this + 0x1a24), fVar6 == -1.0)) {
uVar5 = *(undefined4 *)(z_last_area_update_tolerance._28_4_ + 0x2c);
if (this == (CBaseCombatCharacter *)0x0) goto LAB_005f07d6;
}
else {
if (this == (CBaseCombatCharacter *)0x0) {
return;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar6 = *(float *)(this + 0x1a24);
if (fVar6 == -1.0) {
return;
}
}
if (SQRT((*(float *)(this + 0x1a18) - *(float *)(this + 0x2e0)) *
(*(float *)(this + 0x1a18) - *(float *)(this + 0x2e0)) +
(*(float *)(this + 0x1a1c) - *(float *)(this + 0x2e4)) *
(*(float *)(this + 0x1a1c) - *(float *)(this + 0x2e4)) +
(*(float *)(this + 0x1a20) - *(float *)(this + 0x2e8)) *
(*(float *)(this + 0x1a20) - *(float *)(this + 0x2e8))) <= fVar6) {
return;
}
uVar5 = *(undefined4 *)(z_last_area_update_tolerance._28_4_ + 0x2c);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
*(undefined4 *)(this + 0x1a24) = uVar5;
*(undefined4 *)(this + 0x1a18) = *(undefined4 *)(this + 0x2e0);
*(undefined4 *)(this + 0x1a1c) = *(undefined4 *)(this + 0x2e4);
*(undefined4 *)(this + 0x1a20) = *(undefined4 *)(this + 0x2e8);
}
LAB_005f07d6:
piVar4 = (int *)CNavMesh::GetNearestNavArea(TheNavMesh,(CBaseEntity *)this,5,50.0);
if (((piVar4 != (int *)0x0) &&
(cVar2 = (**(code **)(*(int *)this + 0x530))(this,piVar4), cVar2 != '\0')) &&
(piVar1 = *(int **)(this + 0x1a14), piVar4 != piVar1)) {
if (piVar1 != (int *)0x0) {
cVar2 = *(char *)((int)piVar1 + *(int *)(this + 0x1a28) % 2 + 0x38);
if (cVar2 == '\0') {
DevMsg("CNavArea::IncrementPlayerCount: Underflow\n");
}
else {
*(char *)((int)piVar1 + *(int *)(this + 0x1a28) % 2 + 0x38) = cVar2 + -1;
}
(**(code **)(**(int **)(this + 0x1a14) + 0x18))(*(int **)(this + 0x1a14),this,piVar4);
}
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
*(int *)(this + 0x1a28) = iVar3;
cVar2 = *(char *)((int)piVar4 + iVar3 % 2 + 0x38);
if (cVar2 == -1) {
DevMsg("CNavArea::IncrementPlayerCount: Overflow\n");
}
else {
*(char *)((int)piVar4 + iVar3 % 2 + 0x38) = cVar2 + '\x01';
}
(**(code **)(*piVar4 + 0x14))(piVar4,this,*(undefined4 *)(this + 0x1a14));
(**(code **)(*(int *)this + 0x53c))(this,piVar4,*(undefined4 *)(this + 0x1a14));
*(int **)(this + 0x1a14) = piVar4;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.