CPropVehicle::Teleport
0x00b32a50 · 165 bytes · __thiscall
_ZN12CPropVehicle8TeleportEPK6VectorPK6QAngleS2_
Decompiled
undefined (4 params)
/* CPropVehicle::Teleport(Vector const*, QAngle const*, Vector const*) */
void __thiscall
CPropVehicle::Teleport(CPropVehicle *this,Vector *param_1,QAngle *param_2,Vector *param_3)
{
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
MatrixInvert((matrix3x4_t *)(this + 0x28c),local_7c);
CBaseAnimating::Teleport((CBaseAnimating *)this,param_1,param_2,param_3);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
ConcatTransforms((matrix3x4_t *)(this + 0x28c),local_7c,local_4c);
CFourWheelVehiclePhysics::Teleport((CFourWheelVehiclePhysics *)(this + 0x13f8),local_4c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.