CBasePlayer::OnDamagedByExplosion
0x007a9d90 · 424 bytes · __thiscall
_ZN11CBasePlayer20OnDamagedByExplosionERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo const&) */
void __thiscall CBasePlayer::OnDamagedByExplosion(CBasePlayer *this,CTakeDamageInfo *param_1)
{
float fVar1;
CBasePlayer CVar2;
uint uVar3;
CBaseEntity *this_00;
bool bVar4;
undefined4 uVar5;
undefined *puVar6;
undefined **local_3c [11];
bVar4 = true;
fVar1 = *(float *)(param_1 + 0x3c);
uVar3 = *(uint *)(param_1 + 0x30);
if ((((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) &&
(this_00 = *(CBaseEntity **)(puVar6 + 4), this_00 != (CBaseEntity *)0x0)) {
if (((byte)this_00[0x14d] & 8) == 0) {
CVar2 = this[0x14d];
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
CVar2 = this[0x14d];
}
if (((byte)CVar2 & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
bVar4 = 240.0 <= SQRT((*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
(*(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4)) +
(*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
(*(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0)) +
(*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
(*(float *)(this + 0x2e8) - *(float *)(this_00 + 0x2e8)));
}
if ((bVar4) && (30.0 > fVar1)) {
return;
}
if (30.0 <= fVar1) {
uVar5 = (**(code **)(*random_valve + 8))(random_valve,0x23,0x25);
}
else {
uVar5 = (**(code **)(*random_valve + 8))(random_valve,0x20,0x22);
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 007a9e34 to 007a9e38 has its CatchHandler @ 007a9f67 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,this);
/* try { // try from 007a9e53 to 007a9e55 has its CatchHandler @ 007a9f4e */
(**(code **)(*enginesound + 0x2c))(enginesound,(CRecipientFilter *)local_3c,uVar5,0);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.