UTIL_IsFacingWithinTolerance
0x00b2ee90 · 102 bytes · __cdecl
_Z28UTIL_IsFacingWithinToleranceP11CBaseEntityS0_fPf
Decompiled
undefined (4 params)
/* UTIL_IsFacingWithinTolerance(CBaseEntity*, CBaseEntity*, float, float*) */
undefined4
UTIL_IsFacingWithinTolerance(CBaseEntity *param_1,CBaseEntity *param_2,float param_3,float *param_4)
{
undefined4 uVar1;
if ((param_1 != (CBaseEntity *)0x0) && (param_2 != (CBaseEntity *)0x0)) {
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_2);
}
uVar1 = UTIL_IsFacingWithinTolerance(param_1,(Vector *)(param_2 + 0x2e0),param_3,param_4);
return uVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.