CCharge::ImpactStagger
0x004d3f30 · 280 bytes · __thiscall
_ZN7CCharge13ImpactStaggerEv
Decompiled
undefined (1 param)
/* CCharge::ImpactStagger() */
void __thiscall CCharge::ImpactStagger(CCharge *this)
{
uint uVar1;
CBaseEntity *this_00;
undefined *puVar2;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
uVar1 = *(uint *)(this + 0x44c);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) &&
(this_00 = *(CBaseEntity **)(puVar2 + 4), this_00 != (CBaseEntity *)0x0)) {
(**(code **)(*(int *)this_00 + 0x24c))(this_00,&local_24,0,0);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_18 = local_24 * 12.0 + *(float *)(this_00 + 0x2e0);
local_14 = local_20 * 12.0 + *(float *)(this_00 + 0x2e4);
local_10 = local_1c * 12.0 + *(float *)(this_00 + 0x2e8);
CTerrorPlayer::OnStaggered((CTerrorPlayer *)this_00,(CBaseEntity *)0x0,(Vector *)&local_18);
CTerrorPlayer::Vocalize((CTerrorPlayer *)this_00,"ChargerZombie.Stagger",0.0,0.0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.