L L4D2node

CBaseGrenade::Detonate

0x00412bb0 · 1167 bytes · __thiscall

_ZN12CBaseGrenade8DetonateEv

Decompiled

undefined (1 param)

/* CBaseGrenade::Detonate() */

void __thiscall CBaseGrenade::Detonate(CBaseGrenade *this)

{
  longdouble lVar1;
  longdouble lVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  undefined4 uVar8;
  undefined1 local_e4 [8];
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [43];
  char local_39;
  
  uVar8 = 0;
  CBaseEntity::ThinkSet((_func_void *)local_e4,(float)this,(char *)0x0);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  local_bc = 0.0;
  local_cc = *(float *)(this + 0x2e0);
  local_b8 = 0.0;
  local_c4 = *(float *)(this + 0x2e8) + 8.0;
  local_b4 = -32.0;
  local_c8 = *(float *)(this + 0x2e4);
  local_87 = 1;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_8c = 0;
  local_88 = 1;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x600400b,local_dc,local_70,uVar8);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  if (local_39 != '\0') {
    if (((byte)this[0x14d] & 8) == 0) {
      fVar4 = *(float *)(this + 0x2e8);
      local_bc = 0.0;
      fVar3 = fVar4 - 32.0;
      local_b8 = 0.0;
      fVar5 = 0.0;
      fVar6 = *(float *)(this + 0x2e0);
      fVar7 = *(float *)(this + 0x2e4);
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      fVar4 = *(float *)(this + 0x2e8);
      fVar6 = *(float *)(this + 0x2e0);
      fVar7 = *(float *)(this + 0x2e4);
      fVar3 = fVar4 - 32.0;
      if (((byte)this[0x14d] & 8) == 0) {
        local_bc = 0.0;
        local_b8 = local_bc;
        fVar5 = local_bc;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_bc = fVar6 - *(float *)(this + 0x2e0);
        fVar4 = *(float *)(this + 0x2e8);
        local_b8 = fVar7 - *(float *)(this + 0x2e4);
        fVar5 = local_bc * local_bc + local_b8 * local_b8;
        fVar6 = *(float *)(this + 0x2e0);
        fVar7 = *(float *)(this + 0x2e4);
      }
    }
    local_b4 = fVar3 - fVar4;
    local_87 = local_b4 * local_b4 + fVar5 != 0.0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_88 = 1;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    local_cc = fVar6;
    local_c8 = fVar7;
    local_c4 = fVar4;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x600400b,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
  }
  (**(code **)(*(int *)this + 0x564))(this,local_70,0x8000040);
  lVar1 = (longdouble)(**(code **)(*(int *)this + 0x578))(this);
  if ((float)lVar1 == 0.0) {
    return;
  }
  lVar1 = (longdouble)(**(code **)(*(int *)this + 0x57c))(this);
  lVar2 = (longdouble)(**(code **)(*(int *)this + 0x578))(this);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  UTIL_ScreenShake(this + 0x2e0,(float)lVar2,0x43160000,0x3f800000,(float)lVar1,0,0,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)