CBaseGrenade::Detonate
0x00412bb0 · 1167 bytes · __thiscall
_ZN12CBaseGrenade8DetonateEv
Decompiled
undefined (1 param)
/* CBaseGrenade::Detonate() */
void __thiscall CBaseGrenade::Detonate(CBaseGrenade *this)
{
longdouble lVar1;
longdouble lVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
undefined4 uVar8;
undefined1 local_e4 [8];
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [43];
char local_39;
uVar8 = 0;
CBaseEntity::ThinkSet((_func_void *)local_e4,(float)this,(char *)0x0);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_bc = 0.0;
local_cc = *(float *)(this + 0x2e0);
local_b8 = 0.0;
local_c4 = *(float *)(this + 0x2e8) + 8.0;
local_b4 = -32.0;
local_c8 = *(float *)(this + 0x2e4);
local_87 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x600400b,local_dc,local_70,uVar8);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_39 != '\0') {
if (((byte)this[0x14d] & 8) == 0) {
fVar4 = *(float *)(this + 0x2e8);
local_bc = 0.0;
fVar3 = fVar4 - 32.0;
local_b8 = 0.0;
fVar5 = 0.0;
fVar6 = *(float *)(this + 0x2e0);
fVar7 = *(float *)(this + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar4 = *(float *)(this + 0x2e8);
fVar6 = *(float *)(this + 0x2e0);
fVar7 = *(float *)(this + 0x2e4);
fVar3 = fVar4 - 32.0;
if (((byte)this[0x14d] & 8) == 0) {
local_bc = 0.0;
local_b8 = local_bc;
fVar5 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = fVar6 - *(float *)(this + 0x2e0);
fVar4 = *(float *)(this + 0x2e8);
local_b8 = fVar7 - *(float *)(this + 0x2e4);
fVar5 = local_bc * local_bc + local_b8 * local_b8;
fVar6 = *(float *)(this + 0x2e0);
fVar7 = *(float *)(this + 0x2e4);
}
}
local_b4 = fVar3 - fVar4;
local_87 = local_b4 * local_b4 + fVar5 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = fVar6;
local_c8 = fVar7;
local_c4 = fVar4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x600400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
}
(**(code **)(*(int *)this + 0x564))(this,local_70,0x8000040);
lVar1 = (longdouble)(**(code **)(*(int *)this + 0x578))(this);
if ((float)lVar1 == 0.0) {
return;
}
lVar1 = (longdouble)(**(code **)(*(int *)this + 0x57c))(this);
lVar2 = (longdouble)(**(code **)(*(int *)this + 0x578))(this);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
UTIL_ScreenShake(this + 0x2e0,(float)lVar2,0x43160000,0x3f800000,(float)lVar1,0,0,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.