CTerrorPlayer::GetFriendlyFireScale
0x009a2e90 · 1304 bytes · __thiscall
_ZNK13CTerrorPlayer20GetFriendlyFireScaleERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CTerrorPlayer::GetFriendlyFireScale(CTakeDamageInfo const&) const */
longdouble __thiscall
CTerrorPlayer::GetFriendlyFireScale(CTerrorPlayer *this,CTakeDamageInfo *param_1)
{
uint uVar1;
char cVar2;
int iVar3;
float *pfVar4;
CTerrorPlayer *pCVar5;
undefined *puVar6;
undefined1 *puVar7;
CBaseEntity *this_00;
float fVar8;
float fVar9;
float fVar10;
int local_60;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
this_00 = (CBaseEntity *)0x0;
uVar1 = *(uint *)(param_1 + 0x34);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar6 + 4);
}
if (((*(uint *)(param_1 + 0x48) & 8) == 0) || ((*(uint *)(param_1 + 0x48) & 2) != 0)) {
if (this_00 != (CBaseEntity *)0x0) {
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 != '\0') {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
cVar2 = IsASurvivorTeam(iVar3);
if (((cVar2 != '\0') || (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 1)) &&
((this_00 != (CBaseEntity *)this ||
((((byte)param_1[0x4a] & 0x80) != 0 || (*(int *)(param_1 + 0x4c) == 1)))))) {
cVar2 = (**(code **)(*(int *)this_00 + 0x170))();
if ((cVar2 == '\0') && (fVar8 = 0.0, *(int *)(SurvivorBotFriendlyFire._28_4_ + 0x30) == 0)
) goto LAB_009a2f33;
puVar7 = &stack0xffffff84;
if (*(int *)(FriendlyFireForgiveness._28_4_ + 0x30) != 0) {
uVar1 = *(uint *)(param_1 + 0x34);
local_60 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
local_60 = *(int *)(puVar6 + 4);
}
uVar1 = *(uint *)(param_1 + 0x30);
iVar3 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
iVar3 = *(int *)(puVar6 + 4);
}
puVar7 = &stack0xffffff84;
if (local_60 == iVar3) {
CBasePlayer::EyeVectors
((CBasePlayer *)this_00,(Vector *)&local_58,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this_00 + 0x234))();
puVar7 = &stack0xffffff80;
pfVar4 = (float *)(**(code **)(*(int *)this + 0x288))();
local_40 = *pfVar4;
local_28 = local_58 + local_4c;
local_3c = pfVar4[1];
local_24 = local_54 + local_48;
local_38 = pfVar4[2];
local_20 = local_50 + local_44;
CalcClosestPointOnLine
((Vector *)&local_40,(Vector *)&local_4c,(Vector *)&local_28,
(Vector *)&local_34,(float *)0x0);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar8 = *(float *)(this + 0x2e8);
iVar3 = (**(code **)(*(int *)(this + 0x194) + 8))();
fVar9 = *(float *)(iVar3 + 8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar10 = *(float *)(this + 0x2e8);
iVar3 = (**(code **)(*(int *)(this + 0x194) + 4))();
if ((local_2c <= fVar8 + fVar9) && (*(float *)(iVar3 + 8) + fVar10 <= local_2c)) {
fVar10 = local_40 - local_34;
fVar9 = local_3c - local_30;
pfVar4 = (float *)(**(code **)(*(int *)(this + 0x194) + 8))();
fVar8 = *pfVar4;
pfVar4 = (float *)(**(code **)(*(int *)(this + 0x194) + 4))();
fVar8 = (fVar8 - *pfVar4) * 0.5;
if (fVar10 * fVar10 + fVar9 * fVar9 <= fVar8 * fVar8) goto LAB_009a3004;
}
fVar8 = 0.0;
goto LAB_009a2f33;
}
}
LAB_009a3004:
*(undefined4 *)(puVar7 + -4) = 0x9a3009;
iVar3 = GetDifficulty();
uVar1 = *(uint *)(param_1 + 0x48);
if ((iVar3 == 3) || (((uVar1 & 0x40) != 0 && ((uVar1 & 0x800000) == 0)))) {
fVar8 = 1.0;
}
else {
fVar8 = 0.35;
}
if ((uVar1 & 0x200000) == 0) {
*(undefined4 *)(puVar7 + -4) = 0x9a317a;
iVar3 = GetDifficulty();
if (iVar3 == 1) {
LAB_009a3055:
fVar8 = fVar8 * *(float *)(survivor_friendly_fire_factor_normal._28_4_ + 0x2c);
}
else if (iVar3 < 2) {
if (iVar3 == 0) goto LAB_009a311e;
}
else if (iVar3 == 2) {
fVar8 = fVar8 * *(float *)(survivor_friendly_fire_factor_hard._28_4_ + 0x2c);
}
else if (iVar3 == 3) {
fVar8 = fVar8 * *(float *)(survivor_friendly_fire_factor_expert._28_4_ + 0x2c);
}
}
else {
*(undefined4 *)(puVar7 + -4) = 0x9a3041;
iVar3 = GetDifficulty();
if (iVar3 == 0) {
LAB_009a311e:
fVar8 = fVar8 * *(float *)(survivor_friendly_fire_factor_easy._28_4_ + 0x2c);
}
else if ((-1 < iVar3) && (iVar3 < 4)) goto LAB_009a3055;
}
if (*(int *)(param_1 + 0x4c) == 1) {
uVar1 = *(uint *)(param_1 + 0x34);
pCVar5 = (CTerrorPlayer *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
pCVar5 = *(CTerrorPlayer **)(puVar6 + 4);
}
if (this == pCVar5) {
*(undefined4 *)(puVar7 + -4) = 0x9a33ae;
cVar2 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar2 == '\0') {
fVar8 = fVar8 * *(float *)(grenadelauncher_ff_scale_self._28_4_ + 0x2c);
}
else {
fVar8 = fVar8 * 0.65;
}
}
else {
fVar8 = fVar8 * *(float *)(grenadelauncher_ff_scale._28_4_ + 0x2c);
}
}
if (((byte)param_1[0x4b] & 4) != 0) {
fVar8 = fVar8 * 0.1;
}
goto LAB_009a2f33;
}
}
}
}
else {
iVar3 = GetDifficulty();
if (iVar3 == 1) {
fVar8 = *(float *)(SurvivorBurnFactorNormal._28_4_ + 0x2c);
goto LAB_009a2f33;
}
if (iVar3 < 2) {
if (iVar3 == 0) {
fVar8 = *(float *)(SurvivorBurnFactorEasy._28_4_ + 0x2c);
goto LAB_009a2f33;
}
}
else {
if (iVar3 == 2) {
fVar8 = *(float *)(SurvivorBurnFactorHard._28_4_ + 0x2c);
goto LAB_009a2f33;
}
if (iVar3 == 3) {
fVar8 = *(float *)(SurvivorBurnFactorExpert._28_4_ + 0x2c);
goto LAB_009a2f33;
}
}
}
fVar8 = 1.0;
LAB_009a2f33:
return (longdouble)fVar8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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