CBaseEntity::CalcAbsoluteVelocity
0x0060ac80 · 298 bytes · __thiscall
_ZN11CBaseEntity20CalcAbsoluteVelocityEv
Decompiled
undefined (1 param)
/* CBaseEntity::CalcAbsoluteVelocity() */
void __thiscall CBaseEntity::CalcAbsoluteVelocity(CBaseEntity *this)
{
uint uVar1;
CBaseEntity *this_00;
undefined *puVar2;
puVar2 = g_pEntityList;
if ((*(uint *)(this + 0x14c) & 0x1000) != 0) {
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xffffefff;
uVar1 = *(uint *)(this + 0x188);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = puVar2 + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) &&
(this_00 = *(CBaseEntity **)(puVar2 + 4), this_00 != (CBaseEntity *)0x0)) {
if (((byte)this_00[0x14d] & 8) != 0) {
CalcAbsolutePosition(this_00);
}
VectorRotate((float *)(this + 0x2ec),(matrix3x4_t *)(this_00 + 0x28c),(float *)(this + 0x274))
;
if (((byte)this_00[0x14d] & 0x10) != 0) {
CalcAbsoluteVelocity(this_00);
}
*(float *)(this + 0x274) = *(float *)(this + 0x274) + *(float *)(this_00 + 0x274);
*(float *)(this + 0x278) = *(float *)(this + 0x278) + *(float *)(this_00 + 0x278);
*(float *)(this + 0x27c) = *(float *)(this + 0x27c) + *(float *)(this_00 + 0x27c);
return;
}
*(undefined4 *)(this + 0x274) = *(undefined4 *)(this + 0x2ec);
*(undefined4 *)(this + 0x278) = *(undefined4 *)(this + 0x2f0);
*(undefined4 *)(this + 0x27c) = *(undefined4 *)(this + 0x2f4);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.