Witch::Update
0x00a48d70 · 685 bytes · __thiscall
_ZN5Witch6UpdateEv
Decompiled
undefined (1 param)
/* Witch::Update() */
void __thiscall Witch::Update(Witch *this)
{
float fVar1;
uint uVar2;
int iVar3;
CNavArea *pCVar4;
int iVar5;
CStudioHdr *pCVar6;
undefined *puVar7;
undefined *puVar8;
CStudioHdr *pCVar9;
undefined4 uVar10;
float fVar11;
MarkAsDamagingScan local_1d [13];
Infected::Update((Infected *)this);
fVar11 = *(float *)(this + 0x1da0);
if (0.0 < fVar11) {
if (fVar11 == *(float *)(this + 0x1da4) + fVar11) {
if (*(float *)(gpGlobals + 0xc) < fVar11) {
fVar11 = 0.0;
}
else {
fVar11 = 1.0;
}
}
else {
fVar11 = (*(float *)(gpGlobals + 0xc) - fVar11) /
((*(float *)(this + 0x1da4) + fVar11) - fVar11);
if (1.0 <= fVar11) {
fVar11 = 1.0;
}
if (fVar11 <= 0.0) {
fVar11 = 0.0;
}
}
fVar1 = *(float *)(this + 0x1d94);
if (fVar11 <= fVar1) {
fVar11 = fVar1;
}
ChangeRageLevel(this,fVar11 - fVar1);
if (1.0 <= fVar11) {
uVar2 = *(uint *)(this + 0x1dac);
puVar8 = g_pEntityList;
if ((((uVar2 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) &&
(*(CBaseEntity **)(puVar7 + 4) != (CBaseEntity *)0x0)) {
SetHarasser(this,*(CBaseEntity **)(puVar7 + 4));
puVar8 = g_pEntityList;
*(undefined4 *)(this + 0x1dac) = 0xffffffff;
}
uVar10 = 0;
uVar2 = *(uint *)(this + 0x1da8);
if (((uVar2 != 0xffffffff) &&
(puVar8 = puVar8 + (uVar2 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar2 >> 0xc)) {
uVar10 = *(undefined4 *)(puVar8 + 4);
}
(**(code **)(*(int *)(this + 0x1a3c) + 0x84))(this + 0x1a3c,uVar10);
*(undefined4 *)(this + 0x1da0) = 0xbf800000;
*(undefined4 *)(this + 0x1da4) = 0;
}
}
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
fVar11 = *(float *)(this + 0x1d94);
iVar3 = *(int *)(this + 0x1d9c);
if (pCVar6 == (CStudioHdr *)0x0) {
iVar5 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar5 == 0) {
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar9 = (CStudioHdr *)0x0;
if (pCVar6 == (CStudioHdr *)0x0) goto LAB_00a48ec3;
}
pCVar9 = (CStudioHdr *)0x0;
if (*(int *)pCVar6 != 0) {
pCVar9 = pCVar6;
}
LAB_00a48ec3:
CBaseAnimating::SetPoseParameter((CBaseAnimating *)this,pCVar9,iVar3,fVar11);
if (*(int *)(TheDirector + 0x1bc) < 2) {
fVar11 = *(float *)(ZombieWitchThreatNormalRange._28_4_ + 0x2c);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
pCVar4 = (CNavArea *)(**(code **)(*(int *)this + 0x52c))(this);
}
else {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
pCVar4 = (CNavArea *)(**(code **)(*(int *)this + 0x52c))(this);
fVar11 = 120.0;
}
SearchSurroundingAreas<MarkAsDamagingScan>(pCVar4,(Vector *)(this + 0x2e0),local_1d,fVar11,0,-1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.