L L4D2node

CAmbientGeneric::RampThink

0x005dbf90 · 1387 bytes · __thiscall

_ZN15CAmbientGeneric9RampThinkEv

Decompiled

undefined (1 param)

/* CAmbientGeneric::RampThink() */

void __thiscall CAmbientGeneric::RampThink(CAmbientGeneric *this)

{
  uint uVar1;
  CBaseEntity *this_00;
  int iVar2;
  undefined4 uVar3;
  int iVar4;
  int iVar5;
  uint uVar6;
  int iVar7;
  int iVar8;
  undefined *puVar9;
  int iVar10;
  int iVar11;
  undefined1 *puVar12;
  bool bVar13;
  uint local_24;
  
  iVar2 = *(int *)(this + 0x458);
  iVar10 = *(int *)(this + 0x488);
  iVar11 = *(int *)(this + 0x498);
  if (iVar2 == 0) {
    iVar2 = *(int *)(this + 0x45c);
    if (iVar2 != 0) {
      iVar8 = *(int *)(this + 0x494);
      iVar4 = iVar8 >> 8;
LAB_005dbfcf:
      iVar10 = iVar4;
      if (0 < iVar2) {
        *(int *)(this + 0x494) = iVar8 - iVar2;
        iVar10 = iVar8 - iVar2 >> 8;
      }
      goto LAB_005dbfe8;
    }
    iVar2 = *(int *)(this + 0x468);
    if (iVar2 == 0) {
      if ((*(int *)(this + 0x46c) == 0) && (*(int *)(this + 0x470) == 0)) {
        return;
      }
      bVar13 = false;
      local_24 = 0;
      goto LAB_005dc270;
    }
    bVar13 = false;
    local_24 = 0;
LAB_005dc045:
    iVar8 = *(int *)(this + 0x4a4);
    iVar4 = iVar8 >> 8;
    if (iVar2 < 1) {
      iVar2 = *(int *)(this + 0x46c);
LAB_005dc289:
      iVar11 = iVar4;
      if (0 < iVar2) {
        *(int *)(this + 0x4a4) = iVar8 - iVar2;
        iVar11 = iVar8 - iVar2 >> 8;
      }
    }
    else {
      *(int *)(this + 0x4a4) = iVar8 + iVar2;
      iVar11 = iVar8 + iVar2 >> 8;
    }
    iVar2 = *(int *)(this + 0x460);
    if (iVar2 < iVar11) {
      *(undefined4 *)(this + 0x468) = 0;
      *(int *)(this + 0x4a4) = iVar2 << 8;
      iVar11 = iVar2;
    }
    iVar2 = *(int *)(this + 0x464);
    if (iVar11 < iVar2) {
      *(int *)(this + 0x498) = iVar2;
      *(int *)(this + 0x4a4) = iVar2 << 8;
      *(undefined4 *)(this + 0x46c) = 0;
      (**(code **)(*(int *)this + 0x328))(this,4);
      return;
    }
    if (iVar11 < 0x65) {
      if (iVar11 < 1) {
        *(undefined4 *)(this + 0x4a4) = 0x100;
        iVar11 = 1;
      }
    }
    else {
      *(undefined4 *)(this + 0x4a4) = 0x6400;
      iVar11 = 100;
    }
    *(int *)(this + 0x498) = iVar11;
    bVar13 = (bool)(bVar13 | iVar4 != iVar11);
    local_24 = local_24 | 1;
  }
  else {
    iVar8 = *(int *)(this + 0x494);
    iVar4 = iVar8 >> 8;
    if (iVar2 < 1) {
      iVar2 = *(int *)(this + 0x45c);
      goto LAB_005dbfcf;
    }
    *(int *)(this + 0x494) = iVar2 + iVar8;
    iVar10 = iVar2 + iVar8 >> 8;
LAB_005dbfe8:
    if (*(int *)(this + 0x450) < iVar10) {
      *(undefined4 *)(this + 0x458) = 0;
      iVar10 = *(int *)(this + 0x450);
    }
    if (iVar10 < *(int *)(this + 0x454)) {
      *(undefined4 *)(this + 0x45c) = 0;
      (**(code **)(*(int *)this + 0x328))(this,4);
      return;
    }
    if (iVar10 < 0x100) {
      if (iVar10 < 1) {
        iVar10 = 1;
      }
    }
    else {
      iVar10 = 0xff;
    }
    bVar13 = iVar4 != iVar10;
    *(int *)(this + 0x488) = iVar10;
    local_24 = 2;
    iVar2 = *(int *)(this + 0x468);
    if (iVar2 != 0) goto LAB_005dc045;
LAB_005dc270:
    iVar2 = *(int *)(this + 0x46c);
    if (iVar2 != 0) {
      iVar8 = *(int *)(this + 0x4a4);
      iVar4 = iVar8 >> 8;
      goto LAB_005dc289;
    }
  }
  iVar2 = *(int *)(this + 0x470);
  iVar8 = iVar10;
  iVar4 = iVar11;
  if (iVar2 == 0) goto LAB_005dc1c0;
  iVar5 = *(int *)(this + 0x4a8);
  if (0x6fffffff < iVar5) {
    *(undefined4 *)(this + 0x4a8) = 0;
    iVar5 = 0;
  }
  uVar1 = *(uint *)(this + 0x474);
  iVar5 = iVar5 + uVar1;
  uVar6 = (int)uVar1 >> 0x1f;
  if (iVar5 < 0) {
    *(undefined4 *)(this + 0x4a8) = 0;
    *(uint *)(this + 0x474) = uVar1 ^ uVar6;
    *(uint *)(this + 0x474) = *(int *)(this + 0x474) - uVar6;
    iVar7 = 0;
LAB_005dc107:
    if (iVar2 != 1) goto LAB_005dc110;
LAB_005dc342:
    uVar3 = 0xff;
    if (0x7f < iVar7) {
      uVar3 = 0;
    }
    *(undefined4 *)(this + 0x4ac) = uVar3;
  }
  else {
    iVar7 = iVar5 >> 8;
    if (iVar7 < 0x100) {
      *(int *)(this + 0x4a8) = iVar5;
      goto LAB_005dc107;
    }
    *(undefined4 *)(this + 0x4a8) = 0xff00;
    *(uint *)(this + 0x474) = uVar6 - (uVar1 ^ uVar6);
    iVar7 = 0xff;
    if (iVar2 == 1) goto LAB_005dc342;
LAB_005dc110:
    if (iVar2 == 3) {
      if (iVar7 == 0xff) {
        uVar3 = (**(code **)(*random_valve + 8))(random_valve,0,0xff);
        *(undefined4 *)(this + 0x4ac) = uVar3;
      }
    }
    else {
      *(int *)(this + 0x4ac) = iVar7;
    }
  }
  if (*(int *)(this + 0x478) != 0) {
    iVar8 = ((*(int *)(this + 0x4ac) + -0x80) * *(int *)(this + 0x478)) / 100 + iVar10;
    if (iVar8 < 0x100) {
      if (iVar8 < 1) {
        iVar8 = 1;
      }
    }
    else {
      iVar8 = 0xff;
    }
    bVar13 = (bool)(bVar13 | iVar10 != iVar8);
    local_24 = local_24 | 2;
  }
  if (*(int *)(this + 0x47c) != 0) {
    iVar4 = ((*(int *)(this + 0x4ac) + -0x80) * *(int *)(this + 0x47c)) / 100 + iVar11;
    if (iVar4 < 0x65) {
      if (iVar4 < 0) {
        iVar4 = 0;
      }
    }
    else {
      iVar4 = 100;
    }
    bVar13 = (bool)(bVar13 | iVar11 != iVar4);
    local_24 = local_24 | 1;
  }
LAB_005dc1c0:
  if ((bVar13) && (local_24 != 0)) {
    if (iVar8 == 100) {
      iVar8 = 0x65;
    }
    uVar1 = *(uint *)(this + 0x4bc);
    if ((((uVar1 != 0xffffffff) &&
         (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) &&
       (this_00 = *(CBaseEntity **)(puVar9 + 4), this_00 != (CBaseEntity *)0x0)) {
      uVar3 = *(undefined4 *)(this + 0x448);
      puVar12 = &DAT_00d539c2;
      if (*(undefined1 **)(this + 0x4b4) != (undefined1 *)0x0) {
        puVar12 = *(undefined1 **)(this + 0x4b4);
      }
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      if (*(int *)(this_00 + 0x30) == 0) {
        iVar2 = 0;
      }
      else {
        iVar2 = *(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      UTIL_EmitAmbientSound
                (iVar2,this_00 + 0x2e0,puVar12,(float)iVar4 * 0.01,uVar3,local_24,iVar8,0,0);
    }
  }
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.2,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)