CTriggerLook::Touch
0x00b18270 · 855 bytes · __thiscall
_ZN12CTriggerLook5TouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTriggerLook::Touch(CBaseEntity*) */
void __thiscall CTriggerLook::Touch(CTriggerLook *this,CBaseEntity *param_1)
{
uint uVar1;
int iVar2;
code *pcVar3;
char cVar4;
int *piVar5;
uint *puVar6;
undefined *puVar7;
int iVar8;
float fVar9;
undefined4 local_60;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if (this[0x5d8] != (CTriggerLook)0x0) {
return;
}
uVar1 = *(uint *)(this + 0x5c0);
if ((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) {
local_60 = 0xb182bd;
piVar5 = (int *)CBaseEntity::GetNextTarget((CBaseEntity *)this);
if (piVar5 == (int *)0x0) {
*(undefined4 *)(this + 0x5c0) = 0xffffffff;
return;
}
local_60 = 0xb182cd;
puVar6 = (uint *)(**(code **)(*piVar5 + 0xc))();
puVar7 = g_pEntityList;
uVar1 = *puVar6;
*(uint *)(this + 0x5c0) = uVar1;
if (uVar1 == 0xffffffff) {
return;
}
puVar7 = puVar7 + (uVar1 & 0xfff) * 0x10;
if (puVar7 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar7 + 8) != uVar1 >> 0xc) {
return;
}
if (*(int *)(puVar7 + 4) == 0) {
return;
}
}
local_60 = 0xb18326;
cVar4 = (**(code **)(*(int *)this + 0x34c))();
if (cVar4 != '\0') {
local_60 = 0xb18335;
cVar4 = (**(code **)(*(int *)param_1 + 0x16c))();
if (cVar4 != '\0') {
if (((byte)this[0x149] & 1) == 0) {
local_60 = 0xb185b2;
(**(code **)(*(int *)param_1 + 0x3fc))();
local_40 = local_28;
piVar5 = &local_60;
local_3c = local_24;
local_38 = local_20;
}
else {
if (((byte)param_1[0x14d] & 0x10) != 0) {
local_60 = 0xb185e8;
CBaseEntity::CalcAbsoluteVelocity(param_1);
}
local_40 = *(float *)(param_1 + 0x274);
local_3c = *(float *)(param_1 + 0x278);
local_38 = *(float *)(param_1 + 0x27c);
piVar5 = (int *)&stack0xffffffa4;
if (((local_40 == vec3_origin) &&
(piVar5 = (int *)&stack0xffffffa4, local_3c == DAT_01053d4c)) &&
(piVar5 = (int *)&stack0xffffffa4, local_38 == DAT_01053d50)) {
local_60 = 0xb18528;
cVar4 = (**(code **)(*(int *)param_1 + 0x4fc))();
piVar5 = (int *)&stack0xffffffa4;
if (cVar4 != '\0') {
local_60 = 0xb1853e;
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x500))();
local_60 = 0xb18546;
piVar5 = (int *)(**(code **)(*piVar5 + 0x20))();
local_60 = 0xb18555;
(**(code **)(*piVar5 + 600))();
local_40 = local_28;
local_3c = local_24;
local_38 = local_20;
piVar5 = &local_60;
}
}
*piVar5 = (int)&local_40;
piVar5[-1] = 0xb1839e;
VectorNormalize((Vector *)*piVar5);
}
iVar2 = *(int *)param_1;
*piVar5 = (int)&local_28;
iVar8 = 0;
piVar5[1] = (int)param_1;
pcVar3 = *(code **)(iVar2 + 0x234);
piVar5[-1] = 0xb183b1;
(*pcVar3)();
uVar1 = *(uint *)(this + 0x5c0);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
iVar8 = *(int *)(puVar7 + 4);
}
if ((*(byte *)(iVar8 + 0x14d) & 8) != 0) {
piVar5[-1] = iVar8;
piVar5[-2] = 0xb18598;
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)piVar5[-1]);
}
local_34 = *(float *)(iVar8 + 0x2e0) - local_28;
local_30 = *(float *)(iVar8 + 0x2e4) - local_24;
local_2c = *(float *)(iVar8 + 0x2e8);
piVar5[-1] = (int)&local_34;
local_2c = local_2c - local_20;
piVar5[-2] = 0xb18433;
VectorNormalize((Vector *)piVar5[-1]);
iVar2 = gpGlobals;
fVar9 = local_30 * local_3c + local_34 * local_40 + local_2c * local_38;
if (fVar9 < *(float *)(this + 0x5c4) || fVar9 == *(float *)(this + 0x5c4)) {
*(undefined4 *)(this + 0x5cc) = 0xbf800000;
}
else {
if (*(float *)(this + 0x5cc) == -1.0) {
*(undefined4 *)(this + 0x5d0) = *(undefined4 *)(gpGlobals + 0xc);
fVar9 = 0.0;
*(undefined4 *)(this + 0x5cc) = 0;
}
else {
fVar9 = (*(float *)(this + 0x5cc) + *(float *)(gpGlobals + 0xc)) -
*(float *)(this + 0x5d0);
*(float *)(this + 0x5cc) = fVar9;
*(undefined4 *)(this + 0x5d0) = *(undefined4 *)(iVar2 + 0xc);
}
if (*(float *)(this + 0x5c8) <= fVar9) {
piVar5[1] = 0;
*piVar5 = (int)param_1;
piVar5[-1] = (int)this;
piVar5[-2] = 0xb184bd;
Trigger((CTriggerLook *)piVar5[-1],(CBaseEntity *)*piVar5,*(bool *)(piVar5 + 1));
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
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