L L4D2node

CDirectorTacticalServices::GetZombiesInRange

0x008c1dc0 · 394 bytes · __thiscall

_ZNK25CDirectorTacticalServices17GetZombiesInRangeEfR10CUtlVectorIf10CUtlMemoryIfiEERS0_IP8InfectedS1_IS6_iEEP11CBaseEntity23CommonInfectedCountType

Decompiled

undefined (6 params)

/* CDirectorTacticalServices::GetZombiesInRange(float, CUtlVector<float, CUtlMemory<float, int> >&,
   CUtlVector<Infected*, CUtlMemory<Infected*, int> >&, CBaseEntity*, CommonInfectedCountType) const
    */

int __thiscall
CDirectorTacticalServices::GetZombiesInRange
          (undefined4 this,float param_1,CUtlVector<float,CUtlMemory<float,int>> *param_2,
          CUtlVector<Infected*,CUtlMemory<Infected*,int>> *param_3,CBaseEntity *param_4,
          undefined4 param_6)

{
  code *pcVar1;
  char cVar2;
  int iVar3;
  uint uVar4;
  int iVar5;
  longdouble lVar6;
  int local_48;
  float local_38;
  undefined4 local_34;
  int local_30 [8];
  
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[3] = 0;
  local_30[4] = 0;
  local_34 = param_6;
                    /* try { // try from 008c1df2 to 008c1f0d has its CatchHandler @ 008c1f54 */
  iVar3 = TheNextBots();
  uVar4 = (uint)*(ushort *)(iVar3 + 0x10);
  if (uVar4 != 0xffff) {
    iVar5 = *(int *)(iVar3 + 4);
    do {
      cVar2 = CommonInfectedCollector::operator()
                        ((CommonInfectedCollector *)&local_34,*(INextBot **)(iVar5 + uVar4 * 8));
      if (cVar2 == '\0') break;
      iVar5 = *(int *)(iVar3 + 4);
      uVar4 = (uint)*(ushort *)(iVar5 + 6 + uVar4 * 8);
    } while (uVar4 != 0xffff);
  }
  if (local_30[3] < 1) {
    local_48 = 0;
  }
  else {
    iVar3 = 0;
    local_48 = 0;
LAB_008c1e6c:
    do {
      iVar5 = *(int *)(local_30[0] + iVar3 * 4);
      if (*(char *)(iVar5 + 0x1d09) == '\0') {
        pcVar1 = *(code **)(*(int *)(iVar5 + 0x1a3c) + 0x128);
        if (((byte)param_4[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition(param_4);
        }
        lVar6 = (longdouble)(*pcVar1)(iVar5 + 0x1a3c,param_4 + 0x2e0);
        local_38 = (float)lVar6;
        if (local_38 < param_1) {
          CUtlVector<float,CUtlMemory<float,int>>::InsertBefore
                    (param_2,*(int *)(param_2 + 0xc),&local_38);
          CUtlVector<Infected*,CUtlMemory<Infected*,int>>::InsertBefore
                    (param_3,*(int *)(param_3 + 0xc),(Infected **)(local_30[0] + iVar3 * 4));
          local_48 = local_48 + 1;
          iVar3 = iVar3 + 1;
          if (local_30[3] <= iVar3) break;
          goto LAB_008c1e6c;
        }
      }
      iVar3 = iVar3 + 1;
    } while (iVar3 < local_30[3]);
  }
  local_30[3] = 0;
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)local_30);
  local_30[4] = local_30[0];
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)local_30);
  return local_48;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)