L L4D2node

RestoreTransitionedSurvivorBots

0x008f7bb0 · 1191 bytes · unknown

_Z31RestoreTransitionedSurvivorBotsv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* RestoreTransitionedSurvivorBots() */

void RestoreTransitionedSurvivorBots(void)

{
  PlayerSaveData *this;
  code *pcVar1;
  CBaseEdict *pCVar2;
  char cVar3;
  SurvivorBot SVar4;
  int *piVar5;
  int iVar6;
  undefined4 uVar7;
  char *pcVar8;
  SurvivorBot *this_00;
  uint uVar9;
  Checkpoint *pCVar10;
  int iVar11;
  int iVar12;
  double dVar13;
  undefined8 in_stack_ffffffb8;
  char local_20;
  
  if (DAT_0100e504 == 0) {
    return;
  }
  iVar12 = 0;
  dVar13 = (double)CONCAT44((int)((ulonglong)in_stack_ffffffb8 >> 0x20),DAT_0100e504);
  UTIL_LogPrintf("Preparing to restore %d survivor bots after map transition...\n",DAT_0100e504);
  piVar5 = (int *)GetGlobalTeam(2);
  if (0 < DAT_0100e504) {
    do {
      while ((iVar6 = (**(code **)(*piVar5 + 0x354))(piVar5), 3 < iVar6 ||
             (cVar3 = CDirector::NoSurvivorBots(TheDirector), cVar3 != '\0'))) {
LAB_008f7c00:
        iVar12 = iVar12 + 1;
        if (DAT_0100e504 <= iVar12) goto LAB_008f7de0;
      }
      this = (PlayerSaveData *)(g_SavedSurvivorBots + iVar12 * 4);
      UTIL_LogPrintf("Attempting to spawn a survivor bot\n",dVar13);
      dVar13 = 6.39798015506197e-317;
      uVar7 = KeyValues::GetInt(*(KeyValues **)this,"character",0);
      pcVar8 = (char *)SurvivorCharacterDisplayName(uVar7);
      this_00 = NextBotCreatePlayerBot<SurvivorBot>(pcVar8);
      if (this_00 == (SurvivorBot *)0x0) goto LAB_008f7c00;
      cVar3 = CDirector::IsTransitionScenarioRestart();
      if (cVar3 == '\0') {
        CDirector::OnPlayerTransitioned(TheDirector);
      }
      (**(code **)(*(int *)this_00 + 0x8d0))(this_00,1);
      uVar9 = KeyValues::GetInt(*(KeyValues **)this,"reportid",0);
      CTerrorPlayer::SetPlayerReportID((CTerrorPlayer *)this_00,uVar9);
      (**(code **)(*(int *)this_00 + 0x8cc))(this_00,2,uVar7,0);
      PlayerSaveData::Restore(this,(CTerrorPlayer *)this_00);
      pcVar1 = *(code **)(*engine + 0x15c);
      uVar7 = KeyValues::GetString(*(KeyValues **)this,"idealName","");
      (*pcVar1)(engine,*(undefined4 *)(this_00 + 0x30),"name",uVar7);
      (**(code **)(*(int *)this_00 + 0x8d0))(this_00,0);
      cVar3 = CDirector::IsInTransition(TheDirector);
      if ((cVar3 != '\0') && (cVar3 = (**(code **)(*(int *)this_00 + 300))(this_00), cVar3 == '\0'))
      {
        pCVar10 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
        CTerrorPlayer::CheckpointRespawn((CTerrorPlayer *)this_00,pCVar10);
        iVar6 = KeyValues::GetInt(*(KeyValues **)this,"skin",0);
        if (iVar6 != *(int *)(this_00 + 0x458)) {
          if (this_00[0x6c] == (SurvivorBot)0x0) {
            pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar11 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar11 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (SurvivorBot)((byte)this_00[0x70] | 1);
          }
          *(int *)(this_00 + 0x458) = iVar6;
        }
      }
      iVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
      if ((iVar6 == 2) &&
         (cVar3 = CDirectorChallengeMode::HealingGnome
                            (*(CDirectorChallengeMode **)(TheDirector + 0x648)), cVar3 != '\0')) {
        iVar6 = (**(code **)(*(int *)this_00 + 0x1fc))(this_00);
        CTerrorPlayer::AddHealthBuffer((CTerrorPlayer *)this_00,100.0,(float)iVar6);
        iVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
        cVar3 = IsASurvivorTeam(iVar6);
        if (cVar3 == '\0') {
          local_20 = '\0';
        }
        else {
          local_20 = CTerrorPlayer::IsOnThirdStrike((CTerrorPlayer *)this_00);
        }
        if (*(int *)(this_00 + 0x2e54) != 0) {
          if (this_00[0x6c] == (SurvivorBot)0x0) {
            pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar6 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (SurvivorBot)((byte)this_00[0x70] | 1);
          }
          *(undefined4 *)(this_00 + 0x2e54) = 0;
        }
        SVar4 = (SurvivorBot)CTerrorPlayer::IsOnThirdStrike((CTerrorPlayer *)this_00);
        if (SVar4 != this_00[0x2e58]) {
          if (this_00[0x6c] == (SurvivorBot)0x0) {
            pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar6 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (SurvivorBot)((byte)this_00[0x70] | 1);
          }
          this_00[0x2e58] = SVar4;
        }
        cVar3 = CTerrorPlayer::IsOnThirdStrike((CTerrorPlayer *)this_00);
        if (cVar3 == '\0') {
          if (local_20 != '\0') {
            CTerrorPlayer::StopTrackedSound((CTerrorPlayer *)this_00,"Player.Heartbeat");
          }
        }
        else {
          CTerrorPlayer::StopTrackedSound((CTerrorPlayer *)this_00,"Player.Heartbeat");
          CCSPlayer::EmitPrivateSound((CCSPlayer *)this_00,"Player.Heartbeat");
          CTerrorPlayer::TrackSound((CTerrorPlayer *)this_00,"Player.Heartbeat");
        }
      }
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_00);
      }
      iVar12 = iVar12 + 1;
      dVar13 = (double)*(float *)(this_00 + 0x2e0);
      UTIL_LogPrintf("Survivor bot restored after map transition at %.0f,%.0f,%.0f!\n",dVar13,
                     (double)*(float *)(this_00 + 0x2e4),(double)*(float *)(this_00 + 0x2e8));
    } while (iVar12 < DAT_0100e504);
  }
LAB_008f7de0:
  iVar12 = 0;
  CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>>::RemoveAll
            ((CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>> *)
             &g_SavedLevelRestartSurvivorBots);
  if (0 < DAT_0100e504) {
    do {
      iVar6 = iVar12 * 4;
      iVar12 = iVar12 + 1;
      CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>>::InsertBefore
                ((CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>> *)
                 &g_SavedLevelRestartSurvivorBots,DAT_0100e4f0,
                 (SurvivorBotSaveData *)(g_SavedSurvivorBots + iVar6));
    } while (iVar12 < DAT_0100e504);
  }
  CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>>::RemoveAll
            ((CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>> *)
             &g_SavedSurvivorBots);
  CUtlMemory<SurvivorBotSaveData,int>::Purge
            ((CUtlMemory<SurvivorBotSaveData,int> *)&g_SavedSurvivorBots);
  _DAT_0100e508 = g_SavedSurvivorBots;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)