CPropDoorRotating::ComputeDoorExtent
0x007f5ea0 · 532 bytes · __thiscall
_ZN17CPropDoorRotating17ComputeDoorExtentEP6Extentj
Decompiled
undefined (3 params)
/* CPropDoorRotating::ComputeDoorExtent(Extent*, unsigned int) */
void __thiscall
CPropDoorRotating::ComputeDoorExtent(CPropDoorRotating *this,Extent *param_1,uint param_2)
{
Extent *pEVar1;
float fVar2;
int iVar3;
Vector local_34 [12];
float local_28 [6];
if (param_1 != (Extent *)0x0) {
if ((param_2 & 2) == 0) {
if ((param_2 & 1) != 0) {
UTIL_ComputeAABBForBounds
((Vector *)(this + 0x1798),(Vector *)(this + 0x17a4),(Vector *)(this + 0x17b0),
(Vector *)(this + 0x17bc),(Vector *)param_1,(Vector *)(param_1 + 0xc));
}
}
else {
pEVar1 = param_1 + 0xc;
CalculateDoorVolume(this,*(undefined4 *)(this + 0x1768),*(undefined4 *)(this + 0x176c),
*(undefined4 *)(this + 6000),*(undefined4 *)(this + 0x1768),
*(undefined4 *)(this + 0x176c),*(undefined4 *)(this + 6000),param_1,pEVar1
);
if ((param_2 & 1) != 0) {
UTIL_ComputeAABBForBounds
((Vector *)(this + 0x1798),(Vector *)(this + 0x17a4),(Vector *)(this + 0x17b0),
(Vector *)(this + 0x17bc),local_34,(Vector *)local_28);
iVar3 = 0;
do {
fVar2 = *(float *)(local_34 + iVar3 * 4);
if (*(float *)(param_1 + iVar3 * 4) <= fVar2) {
if (*(float *)(pEVar1 + iVar3 * 4) <= fVar2 && fVar2 != *(float *)(pEVar1 + iVar3 * 4))
{
*(float *)(pEVar1 + iVar3 * 4) = fVar2;
}
}
else {
*(float *)(param_1 + iVar3 * 4) = fVar2;
}
iVar3 = iVar3 + 1;
} while (iVar3 != 3);
iVar3 = 0;
if (*(float *)param_1 <= local_28[0]) goto LAB_007f6041;
do {
*(float *)(param_1 + iVar3 * 4) = local_28[0];
while( true ) {
iVar3 = iVar3 + 1;
if (iVar3 == 3) goto LAB_007f5ecf;
local_28[0] = local_28[iVar3];
if (local_28[0] < *(float *)(param_1 + iVar3 * 4)) break;
LAB_007f6041:
if (*(float *)(pEVar1 + iVar3 * 4) <= local_28[0] &&
local_28[0] != *(float *)(pEVar1 + iVar3 * 4)) {
*(float *)(pEVar1 + iVar3 * 4) = local_28[0];
}
}
} while( true );
}
}
LAB_007f5ecf:
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
*(float *)param_1 = *(float *)param_1 + *(float *)(this + 0x2e0);
*(float *)(param_1 + 4) = *(float *)(param_1 + 4) + *(float *)(this + 0x2e4);
*(float *)(param_1 + 8) = *(float *)(param_1 + 8) + *(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
*(float *)(param_1 + 0xc) = *(float *)(param_1 + 0xc) + *(float *)(this + 0x2e0);
*(float *)(param_1 + 0x10) = *(float *)(param_1 + 0x10) + *(float *)(this + 0x2e4);
*(float *)(param_1 + 0x14) = *(float *)(param_1 + 0x14) + *(float *)(this + 0x2e8);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.