CTerrorGameRules::GetPlayerSpawnSpot
0x00509d10 · 1007 bytes · __thiscall
_ZN16CTerrorGameRules18GetPlayerSpawnSpotEP11CBasePlayer
Decompiled
undefined (2 params)
/* CTerrorGameRules::GetPlayerSpawnSpot(CBasePlayer*) */
undefined4 __thiscall
CTerrorGameRules::GetPlayerSpawnSpot(CTerrorGameRules *this,CBasePlayer *param_1)
{
CBaseEntity *pCVar1;
float fVar2;
float fVar3;
char cVar4;
int iVar5;
int iVar6;
undefined4 *puVar7;
CBaseEntity *pCVar8;
Checkpoint *this_00;
QAngle *local_80;
float local_70;
float local_6c;
float local_68;
undefined4 local_64;
undefined4 local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
CBasePlayer *local_40;
undefined4 local_3c;
float local_38;
float local_34;
float local_30;
CBaseEntity *local_2c;
undefined4 local_28;
CBaseEntity *local_24;
undefined4 local_20;
local_70 = vec3_angle;
local_6c = DAT_01053d40;
local_68 = DAT_01053d44;
local_64 = vec3_origin;
local_60 = DAT_01053d4c;
local_5c = DAT_01053d50;
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
if (iVar5 == 3) {
if (*(char *)(TheZombieManager + 0x288) != '\0') {
local_60 = *(undefined4 *)(TheZombieManager + 0x280);
local_5c = *(float *)(TheZombieManager + 0x284);
local_64 = *(undefined4 *)(TheZombieManager + 0x27c);
}
goto LAB_00509df9;
}
if (g_RespawningCheckpoint == (Checkpoint *)0x0) {
this_00 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
if (g_ActiveRescue == (CBaseEntity *)0x0) {
if (this_00 == (Checkpoint *)0x0) {
GetPlayerSpawnPosition(8,&local_64,&local_70,0);
goto LAB_00509df9;
}
goto LAB_0050a080;
}
}
else {
this_00 = g_RespawningCheckpoint;
if (g_ActiveRescue == (CBaseEntity *)0x0) {
LAB_0050a080:
Checkpoint::GetSpawnPosition
(this_00,(Vector *)&local_64,(QAngle *)&local_70,(TerrorNavArea **)0x0);
goto LAB_00509df9;
}
}
pCVar8 = g_ActiveRescue;
if (((byte)g_ActiveRescue[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(g_ActiveRescue);
}
pCVar1 = g_ActiveRescue;
local_5c = *(float *)(pCVar8 + 0x2e8) + 1.0;
local_60 = *(undefined4 *)(pCVar8 + 0x2e4);
local_64 = *(undefined4 *)(pCVar8 + 0x2e0);
if (((byte)g_ActiveRescue[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(g_ActiveRescue);
}
local_70 = *(float *)(pCVar1 + 0x37c);
local_6c = *(float *)(pCVar1 + 0x380);
local_68 = *(float *)(pCVar1 + 900);
LAB_00509df9:
local_80 = (QAngle *)&local_70;
iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar5 = iVar5 + 0x18;
DropToGround((CBaseEntity *)&local_58,(Vector *)param_1,(Vector *)&local_64,
(Vector *)(iVar6 + 0xc));
iVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
if ((iVar6 == 3) && (cVar4 = (**(code **)(*(int *)param_1 + 0x778))(param_1), cVar4 == '\0')) {
local_40 = param_1;
local_38 = local_58;
local_3c = 2;
local_34 = local_54;
local_24 = (CBaseEntity *)0x0;
local_30 = local_50;
local_2c = (CBaseEntity *)0x0;
local_20 = 0x4b18967f;
local_28 = 0x4b18967f;
ForEachPlayer<TeamScan>((TeamScan *)&local_40);
pCVar8 = local_2c;
if ((local_2c != (CBaseEntity *)0x0) || (pCVar8 = local_24, local_24 != (CBaseEntity *)0x0)) {
if (((byte)pCVar8[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar8);
}
local_4c = *(float *)(pCVar8 + 0x2e0) - local_58;
local_48 = *(float *)(pCVar8 + 0x2e4) - local_54;
local_44 = *(float *)(pCVar8 + 0x2e8) - local_50;
VectorAngles((Vector *)&local_4c,local_80);
}
}
(**(code **)(*(int *)param_1 + 0x1dc))
(param_1,(CBaseEntity *)&local_58,local_80,&vec3_origin,iVar5);
fVar3 = DAT_01053d44;
fVar2 = DAT_01053d40;
if (((vec3_angle != *(float *)(param_1 + 0x1ab0)) ||
(DAT_01053d40 != *(float *)(param_1 + 0x1ab4))) ||
(DAT_01053d44 != *(float *)(param_1 + 0x1ab8))) {
(**(code **)(*(int *)(param_1 + 0x1a40) + 4))(param_1 + 0x1a40,param_1 + 0x1ab0);
*(float *)(param_1 + 0x1ab0) = vec3_angle;
*(float *)(param_1 + 0x1ab4) = fVar2;
*(float *)(param_1 + 0x1ab8) = fVar3;
}
local_40 = (CBasePlayer *)0xffffffff;
puVar7 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_40 = (CBasePlayer *)*puVar7;
local_3c = *(undefined4 *)(gpGlobals + 0xc);
CUtlVector<CTerrorGameRules::TeleportedPlayer,CUtlMemory<CTerrorGameRules::TeleportedPlayer,int>>
::InsertBefore((CUtlVector<CTerrorGameRules::TeleportedPlayer,CUtlMemory<CTerrorGameRules::TeleportedPlayer,int>>
*)(this + 0x378),*(int *)(this + 900),(TeleportedPlayer *)&local_40);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.