L L4D2node

CCommentaryZombieSpawner::InputSpawnZombie

0x003e1750 · 1263 bytes · __thiscall

_ZN24CCommentaryZombieSpawner16InputSpawnZombieER11inputdata_t

Decompiled

undefined (2 params)

/* CCommentaryZombieSpawner::InputSpawnZombie(inputdata_t&) */

void __thiscall
CCommentaryZombieSpawner::InputSpawnZombie(CCommentaryZombieSpawner *this,inputdata_t *param_1)

{
  char *pcVar1;
  code *pcVar2;
  int iVar3;
  char cVar4;
  char *pcVar5;
  int iVar6;
  int *piVar7;
  undefined1 *puVar8;
  int in_GS_OFFSET;
  undefined4 uStack_160;
  int iStack_158;
  size_t asStack_154 [4];
  int *local_144;
  int local_140 [2];
  undefined4 local_138;
  undefined4 local_134;
  undefined4 local_130;
  undefined4 local_12c;
  undefined4 local_128;
  undefined4 local_124;
  undefined1 local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(param_1 + 0x18) == 2) {
    pcVar5 = "";
    if (*(char **)(param_1 + 8) != (char *)0x0) {
      pcVar5 = *(char **)(param_1 + 8);
    }
  }
  else {
    uStack_160 = 0x3e1783;
    pcVar5 = (char *)variant_t::ToString((variant_t *)(param_1 + 8));
    puVar8 = &stack0xfffffea4;
    if (pcVar5 == (char *)0x0) goto LAB_003e18ae;
  }
  puVar8 = &stack0xfffffea4;
  if (*pcVar5 == '\0') goto LAB_003e18ae;
  uStack_160 = 0x3e179e;
  iVar6 = _V_strlen(pcVar5);
  iVar3 = -((iVar6 + 0x10U & 0xfffffff0) + 0x10);
  puVar8 = (undefined1 *)((int)local_140 + iVar3 + -0x1c);
  pcVar1 = (char *)((int)local_140 + iVar3);
  *(char **)((int)&iStack_158 + iVar3) = pcVar5;
  *(int *)((int)asStack_154 + iVar3) = iVar6 + 1;
  *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
  *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e17c5;
  memcpy(*(void **)((int)local_140 + iVar3 + -0x1c),*(void **)((int)&iStack_158 + iVar3),
         *(size_t *)((int)asStack_154 + iVar3));
  cVar4 = *pcVar1;
  pcVar5 = pcVar1;
  if (cVar4 != '\0') {
    if ((cVar4 != ' ') && (cVar4 != ',')) {
      while (cVar4 != ';') {
        pcVar5 = pcVar5 + 1;
        cVar4 = *pcVar5;
        if (cVar4 == '\0') goto LAB_003e17e6;
        if ((cVar4 == ',') || (cVar4 == ' ')) break;
      }
    }
    *pcVar5 = '\0';
    pcVar5 = pcVar5 + 1;
  }
LAB_003e17e6:
  if (((byte)this[0x14d] & 8) == 0) {
    local_138 = *(undefined4 *)(this + 0x2e0);
    local_134 = *(undefined4 *)(this + 0x2e4);
    local_130 = *(undefined4 *)(this + 0x2e8);
    local_12c = vec3_angle;
    local_124 = DAT_01053d44;
  }
  else {
    *(CCommentaryZombieSpawner **)((int)local_140 + iVar3 + -0x1c) = this;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1920;
    CBaseEntity::CalcAbsolutePosition(*(CBaseEntity **)((int)local_140 + iVar3 + -0x1c));
    local_138 = *(undefined4 *)(this + 0x2e0);
    local_134 = *(undefined4 *)(this + 0x2e4);
    local_130 = *(undefined4 *)(this + 0x2e8);
    local_12c = vec3_angle;
    local_128 = DAT_01053d40;
    local_124 = DAT_01053d44;
    if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
      *(CCommentaryZombieSpawner **)((int)local_140 + iVar3 + -0x1c) = this;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e197d;
      CBaseEntity::CalcAbsolutePosition(*(CBaseEntity **)((int)local_140 + iVar3 + -0x1c));
    }
  }
  local_128 = *(undefined4 *)(this + 0x380);
  *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e184d;
  EnableManualSpawnOverride();
  *(char **)((int)&iStack_158 + iVar3) = "boomer";
  *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
  *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e185d;
  iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),*(char **)((int)&iStack_158 + iVar3)
                    );
  if (iVar6 == 0) {
    *(undefined4 *)((int)&iStack_158 + iVar3) = 2;
    *(undefined4 **)((int)asStack_154 + iVar3 + 4) = &local_12c;
    *(undefined4 **)((int)asStack_154 + iVar3) = &local_138;
    *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e188e;
    piVar7 = (int *)ZombieManager::SpawnSpecial();
LAB_003e1890:
    if (piVar7 != (int *)0x0) {
LAB_003e1894:
      if (*pcVar5 != '\0') {
        *(char **)((int)&iStack_158 + iVar3) = pcVar5;
        *(int **)((int)local_140 + iVar3 + -0x1c) = local_140;
        local_144 = piVar7;
        *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e19e8;
        AllocPooledString(*(char **)((int)local_140 + iVar3 + -0x1c));
        local_144[0x55] = local_140[0];
        piVar7 = local_144;
      }
      iVar6 = *piVar7;
      *(CCommentaryZombieSpawner **)((int)&iStack_158 + iVar3) = this;
      *(int **)((int)local_140 + iVar3 + -0x1c) = piVar7;
      pcVar2 = *(code **)(iVar6 + 0x50);
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e18a9;
      (*pcVar2)();
    }
  }
  else {
    *(char **)((int)&iStack_158 + iVar3) = "charger";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1998;
    iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 *)((int)&iStack_158 + iVar3) = 6;
      *(undefined4 **)((int)asStack_154 + iVar3 + 4) = &local_12c;
      *(undefined4 **)((int)asStack_154 + iVar3) = &local_138;
      *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e19c5;
      piVar7 = (int *)ZombieManager::SpawnSpecial();
      goto LAB_003e1890;
    }
    *(char **)((int)&iStack_158 + iVar3) = "hunter";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1a18;
    iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 *)((int)&iStack_158 + iVar3) = 3;
      *(undefined4 **)((int)asStack_154 + iVar3 + 4) = &local_12c;
      *(undefined4 **)((int)asStack_154 + iVar3) = &local_138;
      *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1a89;
      piVar7 = (int *)ZombieManager::SpawnSpecial();
      goto LAB_003e1890;
    }
    *(char **)((int)&iStack_158 + iVar3) = "jockey";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1a2c;
    iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 *)((int)&iStack_158 + iVar3) = 5;
      *(undefined4 **)((int)asStack_154 + iVar3 + 4) = &local_12c;
      *(undefined4 **)((int)asStack_154 + iVar3) = &local_138;
      *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1a59;
      piVar7 = (int *)ZombieManager::SpawnSpecial();
      goto LAB_003e1890;
    }
    *(char **)((int)&iStack_158 + iVar3) = "smoker";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1aa0;
    iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 *)((int)&iStack_158 + iVar3) = 1;
      *(undefined4 **)((int)asStack_154 + iVar3 + 4) = &local_12c;
      *(undefined4 **)((int)asStack_154 + iVar3) = &local_138;
      *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1acd;
      piVar7 = (int *)ZombieManager::SpawnSpecial();
      goto LAB_003e1890;
    }
    *(char **)((int)&iStack_158 + iVar3) = "spitter";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1ae4;
    iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 *)((int)&iStack_158 + iVar3) = 4;
      *(undefined4 **)((int)asStack_154 + iVar3 + 4) = &local_12c;
      *(undefined4 **)((int)asStack_154 + iVar3) = &local_138;
      *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1b11;
      piVar7 = (int *)ZombieManager::SpawnSpecial();
      goto LAB_003e1890;
    }
    *(char **)((int)&iStack_158 + iVar3) = "tank";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1b28;
    iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 **)((int)asStack_154 + iVar3) = &local_12c;
      *(undefined4 **)((int)&iStack_158 + iVar3) = &local_138;
      *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1b4d;
      piVar7 = (int *)ZombieManager::SpawnTank
                                (*(ZombieManager **)((int)local_140 + iVar3 + -0x1c),
                                 *(Vector **)((int)&iStack_158 + iVar3),
                                 *(QAngle **)((int)asStack_154 + iVar3));
      goto LAB_003e1890;
    }
    *(char **)((int)&iStack_158 + iVar3) = "witch";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1b64;
    iVar6 = _V_stricmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 **)((int)asStack_154 + iVar3) = &local_12c;
      *(undefined4 **)((int)&iStack_158 + iVar3) = &local_138;
      *(undefined4 *)((int)local_140 + iVar3 + -0x1c) = TheZombieManager;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1b89;
      piVar7 = (int *)ZombieManager::SpawnWitch
                                (*(ZombieManager **)((int)local_140 + iVar3 + -0x1c),
                                 *(Vector **)((int)&iStack_158 + iVar3),
                                 *(QAngle **)((int)asStack_154 + iVar3));
      goto LAB_003e1890;
    }
    *(undefined4 *)((int)asStack_154 + iVar3) = 7;
    *(char **)((int)&iStack_158 + iVar3) = "common_";
    *(char **)((int)local_140 + iVar3 + -0x1c) = pcVar1;
    *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1ba8;
    iVar6 = V_strnicmp(*(char **)((int)local_140 + iVar3 + -0x1c),
                       *(char **)((int)&iStack_158 + iVar3),*(int *)((int)asStack_154 + iVar3));
    if (iVar6 == 0) {
      *(undefined4 *)((int)asStack_154 + iVar3) = 1;
      *(undefined4 *)((int)&iStack_158 + iVar3) = 0xffffffff;
      *(char **)((int)local_140 + iVar3 + -0x1c) = "infected";
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1bcc;
      piVar7 = (int *)CreateEntityByName(*(char **)((int)local_140 + iVar3 + -0x1c),
                                         *(int *)((int)&iStack_158 + iVar3),
                                         *(bool *)((int)asStack_154 + iVar3));
      if (piVar7 == (int *)0x0) goto LAB_003e18a9;
      *(int **)((int)local_140 + iVar3 + -0x1c) = piVar7;
      *(undefined4 **)((int)&iStack_158 + iVar3) = &local_12c;
      local_144 = piVar7;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1bee;
      CBaseEntity::SetAbsAngles
                (*(CBaseEntity **)((int)local_140 + iVar3 + -0x1c),
                 *(QAngle **)((int)&iStack_158 + iVar3));
      piVar7 = local_144;
      *(undefined4 **)((int)&iStack_158 + iVar3) = &local_138;
      *(int **)((int)local_140 + iVar3 + -0x1c) = piVar7;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1c06;
      CBaseEntity::SetAbsOrigin
                (*(CBaseEntity **)((int)local_140 + iVar3 + -0x1c),
                 *(Vector **)((int)&iStack_158 + iVar3));
      *(char **)((int)asStack_154 + iVar3 + 4) = pcVar1;
      *(char **)((int)asStack_154 + iVar3) = "models/infected/%s.mdl";
      *(undefined4 *)((int)&iStack_158 + iVar3) = 0x100;
      *(undefined1 **)((int)local_140 + iVar3 + -0x1c) = local_120;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1c28;
      V_snprintf(*(char **)((int)local_140 + iVar3 + -0x1c),*(int *)((int)&iStack_158 + iVar3),
                 *(char **)((int)asStack_154 + iVar3));
      *(undefined1 **)((int)local_140 + iVar3 + -0x1c) = local_120;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1c30;
      CBaseEntity::PrecacheModel(*(char **)((int)local_140 + iVar3 + -0x1c));
      iVar6 = *local_144;
      *(int **)((int)local_140 + iVar3 + -0x1c) = local_144;
      *(undefined1 **)((int)&iStack_158 + iVar3) = local_120;
      pcVar2 = *(code **)(iVar6 + 0x70);
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1c42;
      (*pcVar2)();
      piVar7 = local_144;
      *(undefined4 *)((int)&iStack_158 + iVar3) = 1;
      *(int **)((int)local_140 + iVar3 + -0x1c) = piVar7;
      *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e1c58;
      DispatchSpawn(*(CBaseEntity **)((int)local_140 + iVar3 + -0x1c),
                    *(bool *)((int)&iStack_158 + iVar3));
      piVar7 = local_144;
      goto LAB_003e1894;
    }
  }
LAB_003e18a9:
  *(undefined4 *)((int)&uStack_160 + iVar3) = 0x3e18ae;
  DisableManualSpawnOverride();
LAB_003e18ae:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    *(undefined **)(puVar8 + -4) = &UNK_003e1c68;
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

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