CEnvBeam::StrikeThink
0x00683f90 · 314 bytes · __thiscall
_ZN8CEnvBeam11StrikeThinkEv
Decompiled
undefined (1 param)
/* CEnvBeam::StrikeThink() */
void __thiscall CEnvBeam::StrikeThink(CEnvBeam *this)
{
float fVar1;
float fVar2;
CBaseEntity *this_00;
undefined1 *puVar3;
longdouble lVar4;
fVar1 = *(float *)(this + 0x4f4);
if (fVar1 != 0.0) {
if (((byte)this[0x148] & 4) == 0) {
CBaseEntity::SetNextThink
((CBaseEntity *)this,fVar1 + *(float *)(gpGlobals + 0xc) + *(float *)(this + 0x504),
(char *)0x0);
}
else {
fVar2 = *(float *)(gpGlobals + 0xc);
lVar4 = (longdouble)
(**(code **)(*random_valve + 4))(random_valve,0,*(undefined4 *)(this + 0x504));
CBaseEntity::SetNextThink((CBaseEntity *)this,(float)lVar4 + fVar1 + fVar2,(char *)0x0);
}
}
*(undefined4 *)(this + 0x4e4) = 1;
if (*(int *)(this + 0x4f0) != 0) {
Strike(this);
return;
}
if (*(char **)(this + 0x4ec) != (char *)0x0) {
this_00 = (CBaseEntity *)CBeam::RandomTargetname((CBeam *)this,*(char **)(this + 0x4ec));
if (this_00 == (CBaseEntity *)0x0) {
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x4ec) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(this + 0x4ec);
}
Msg("env_beam: unknown entity \"%s\"\n",puVar3);
}
else {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
RandomPoint(this,(Vector *)(this_00 + 0x2e0));
}
return;
}
RandomArea(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.