Infected::UpdateNeighbors
0x00a12cd0 · 895 bytes · __thiscall
_ZN8Infected15UpdateNeighborsEv
Decompiled
undefined (1 param)
/* Infected::UpdateNeighbors() */
void __thiscall Infected::UpdateNeighbors(Infected *this)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
Infected IVar5;
char cVar6;
CBaseEntity *pCVar7;
uint uVar8;
int *piVar9;
undefined4 *puVar10;
undefined *puVar11;
int iVar12;
int iVar13;
longdouble lVar14;
undefined4 local_20 [4];
if ((*(int *)(ZombieDebugNeighbors._28_4_ + 0x30) != 0) && (0 < *(int *)(this + 0x1d34))) {
iVar13 = 0;
do {
while ((((uVar8 = *(uint *)(*(int *)(this + 0x1d28) + iVar13 * 4), uVar8 != 0xffffffff &&
(puVar11 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc
)) && (*(uint *)(puVar11 + 8) == uVar8 >> 0xc)) &&
(pCVar7 = *(CBaseEntity **)(puVar11 + 4), pCVar7 != (CBaseEntity *)0x0))) {
if (((byte)pCVar7[0x14d] & 8) == 0) {
IVar5 = this[0x14d];
}
else {
CBaseEntity::CalcAbsolutePosition(pCVar7);
IVar5 = this[0x14d];
}
if (((byte)IVar5 & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
iVar13 = iVar13 + 1;
NDebugOverlay::HorzArrow
((Vector *)(this + 0x2e0),(Vector *)(pCVar7 + 0x2e0),3.0,0,0,0xff,0xff,true,0.1);
if (*(int *)(this + 0x1d34) <= iVar13) goto LAB_00a12dc9;
}
iVar13 = iVar13 + 1;
} while (iVar13 < *(int *)(this + 0x1d34));
}
LAB_00a12dc9:
lVar14 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x1d44) <= (float)lVar14) {
lVar14 = (longdouble)RandomFloat(0x3f000000,0x3f800000);
fVar4 = (float)lVar14;
lVar14 = (longdouble)CountdownTimer::Now();
if ((float)lVar14 + fVar4 != *(float *)(this + 0x1d44)) {
(**(code **)(*(int *)(this + 0x1d3c) + 4))(this + 0x1d3c,this + 0x1d44);
*(float *)(this + 0x1d44) = (float)lVar14 + fVar4;
}
if (fVar4 != *(float *)(this + 0x1d40)) {
(**(code **)(*(int *)(this + 0x1d3c) + 4))(this + 0x1d3c,this + 0x1d40);
*(float *)(this + 0x1d40) = fVar4;
}
fVar4 = *(float *)(ZombieMaxNeighborRange._28_4_ + 0x2c);
pCVar7 = (CBaseEntity *)(**(code **)(*(int *)this + 0x570))(this);
if (((byte)pCVar7[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar7);
}
fVar1 = *(float *)(pCVar7 + 0x2e0);
fVar2 = *(float *)(pCVar7 + 0x2e4);
fVar3 = *(float *)(pCVar7 + 0x2e8);
*(undefined4 *)(this + 0x1d34) = 0;
iVar13 = TheNextBots();
uVar8 = (uint)*(ushort *)(iVar13 + 0x10);
if (uVar8 != 0xffff) {
iVar12 = *(int *)(iVar13 + 4);
do {
piVar9 = *(int **)(iVar12 + uVar8 * 8);
piVar9 = (int *)(**(code **)(*piVar9 + 0xb4))(piVar9);
pCVar7 = (CBaseEntity *)(**(code **)(*piVar9 + 0x14c))(piVar9);
if ((pCVar7 != (CBaseEntity *)0x0) &&
(cVar6 = (**(code **)(*(int *)(this + 0x1a3c) + 0xe0))(this + 0x1a3c,pCVar7),
cVar6 == '\0')) {
if (((byte)pCVar7[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar7);
}
if ((*(float *)(pCVar7 + 0x2e0) - fVar1) * (*(float *)(pCVar7 + 0x2e0) - fVar1) +
(*(float *)(pCVar7 + 0x2e4) - fVar2) * (*(float *)(pCVar7 + 0x2e4) - fVar2) +
(*(float *)(pCVar7 + 0x2e8) - fVar3) * (*(float *)(pCVar7 + 0x2e8) - fVar3) <
fVar4 * fVar4) {
local_20[0] = 0xffffffff;
puVar10 = (undefined4 *)(**(code **)(*(int *)pCVar7 + 0xc))(pCVar7);
local_20[0] = *puVar10;
CUtlVector<CHandle<Infected>,CUtlMemory<CHandle<Infected>,int>>::InsertBefore
((CUtlVector<CHandle<Infected>,CUtlMemory<CHandle<Infected>,int>> *)
(this + 0x1d28),*(int *)(this + 0x1d34),(CHandle *)local_20);
}
}
iVar12 = *(int *)(iVar13 + 4);
uVar8 = (uint)*(ushort *)(iVar12 + 6 + uVar8 * 8);
} while (uVar8 != 0xffff);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.