CCSPlayer::CreateViewModel
0x00652af0 · 282 bytes · __thiscall
_ZN9CCSPlayer15CreateViewModelEi
Decompiled
undefined (2 params)
/* CCSPlayer::CreateViewModel(int) */
void __thiscall CCSPlayer::CreateViewModel(CCSPlayer *this,int param_1)
{
CBaseEdict *this_00;
int iVar1;
CBaseEntity *this_01;
undefined4 *puVar2;
undefined4 local_20 [4];
iVar1 = CBasePlayer::GetViewModel((CBasePlayer *)this,param_1);
if (iVar1 == 0) {
this_01 = (CBaseEntity *)CreateEntityByName("predicted_viewmodel",-1,true);
if (this_01 != (CBaseEntity *)0x0) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
CBaseEntity::SetAbsOrigin(this_01,(Vector *)(this + 0x2e0));
CBaseViewModel::SetOwner((CBaseViewModel *)this_01,(CBaseEntity *)this);
CBaseViewModel::SetIndex((CBaseViewModel *)this_01,param_1);
DispatchSpawn(this_01,true);
CBaseEntity::FollowEntity(this_01,(CBaseEntity *)this,false);
puVar2 = (undefined4 *)(**(code **)(*(int *)this_01 + 0xc))(this_01);
local_20[0] = *puVar2;
iVar1 = memcmp(this + param_1 * 4 + 0x1f84,local_20,4);
if (iVar1 != 0) {
if (this[0x6c] == (CCSPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar1 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar1 + 2) = 0;
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + param_1 * 4 + 0x1f84) = local_20[0];
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.