L L4D2node

CCSPlayer::CreateViewModel

0x00652af0 · 282 bytes · __thiscall

_ZN9CCSPlayer15CreateViewModelEi

Decompiled

undefined (2 params)

/* CCSPlayer::CreateViewModel(int) */

void __thiscall CCSPlayer::CreateViewModel(CCSPlayer *this,int param_1)

{
  CBaseEdict *this_00;
  int iVar1;
  CBaseEntity *this_01;
  undefined4 *puVar2;
  undefined4 local_20 [4];
  
  iVar1 = CBasePlayer::GetViewModel((CBasePlayer *)this,param_1);
  if (iVar1 == 0) {
    this_01 = (CBaseEntity *)CreateEntityByName("predicted_viewmodel",-1,true);
    if (this_01 != (CBaseEntity *)0x0) {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      CBaseEntity::SetAbsOrigin(this_01,(Vector *)(this + 0x2e0));
      CBaseViewModel::SetOwner((CBaseViewModel *)this_01,(CBaseEntity *)this);
      CBaseViewModel::SetIndex((CBaseViewModel *)this_01,param_1);
      DispatchSpawn(this_01,true);
      CBaseEntity::FollowEntity(this_01,(CBaseEntity *)this,false);
      puVar2 = (undefined4 *)(**(code **)(*(int *)this_01 + 0xc))(this_01);
      local_20[0] = *puVar2;
      iVar1 = memcmp(this + param_1 * 4 + 0x1f84,local_20,4);
      if (iVar1 != 0) {
        if (this[0x6c] == (CCSPlayer)0x0) {
          this_00 = *(CBaseEdict **)(this + 0x30);
          if (this_00 != (CBaseEdict *)0x0) {
            *(uint *)this_00 = *(uint *)this_00 | 0x101;
            iVar1 = CBaseEdict::GetChangeAccessor(this_00);
            *(undefined2 *)(iVar1 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(this + param_1 * 4 + 0x1f84) = local_20[0];
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)